DM, How much time do you prepare before a session

I recon about 1:1 ratio prep to playing time or 1.5 hours prep for 1 hours play, but I do write my own adventures for the sessions.

Hopefully this will reduce as I get more familiar with the rules and have more NPC's and customised monsters that I can reuse.
 

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Right now, it's taking me about 30-40 hours of prep per 8-hour session. But I play a high-level game with *lots* of custom monsters/NPCs, as well as unusual-must-be-mapped-or-I'll-forget locales. These last few sessions have also been a lot more combat-heavy, as we're approaching the end-of-the-arc.

When the session is RP-heavy, and I don't have to stat the monsters, I can get by with about 3-4 hours of prep, mostly deciding the RP threads and NPC attitudes.

If I can use the monsters straight from the book (something more common at low levels), then prep time goes down in proportion.
 

15 minutes...tops. I scrawl a few ideas down and run with them.

I wing it and now have it down to an artform. My players are none the wiser that I've been winging things for years.
 

Not sure. Most of my prep time is in 5-minute increments as I get ideas and scribble them into my palm pilot. if you include the post-game recap and posts to the game website I probably spend as much time prepping as in-game.

Truth be told, I generally spend most of my effort on NPC motivations and guestimating the timings of key events. As long as I know the motivations and off-camera events, I can handle all the interactions and dynamic responses.

Combat-wise I try to keep 2-3 encounters "in the can" so I always have something prepared. I don't need much in the way of pre-generated tactics because like the man said, 15 years of DMing will let you run most combats by the seat of your pants.
 

About 1:1 ratio of preparation time to game time, plus some additional time (usually while driving) just doing some general brainstorming, thinking of NPC personalities, and even trying a few different voices out for them as well.
 

I spend a whole lot of time on campaign work. i don't sweat individual adventures too much. 10 hours of planning can go into 1 hour of play or one hour of work i did 2 years ago could turn out to keep folks busy for 2 or 3 sessions.
 

I tend to spend a fair amount of time preparing for sessions. I would probably say about 2 hours per hour of play time. While I can wing it, I like to have a fair amount of material laid out ahead of time, whether it be NPC motivations so it can make winging it easier for me or becoming familiar with a module or thinking about the overall scope of the campaign.
 

A few hours but it really depends on the session. At the beginning of campaigns I spend more time planning and then later on in the campaign I can spend less since much of the foundation is already there
 

I generally spend a concrete hard thirty to forty-five minutes on it, plus at most thirty minutes of paperless pondering.

Sometimes I miss the days of when I did it all 100% on the fly.
 

I have four groups I DM for.

I've DM'd seven times for about 36 hours of play in the last twelve days. I had to refuse to DM on two occassions due to real life. I have printed maps, creature stats, developled NPC's, there are 25 active players & 45 characters. Most of my game time can be spent - gaming - thanks to using 1st ed AD&D.

I have spent a total of four hours in prep time over the last two weeks.

:)
 

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