Keeper of Secrets
First Post
Since I mostly run supers games these tend to work a little differently than fantasy games. Many fantasy games involve dungeon crawling, wilderness adventure and slaying a variety of beasties (which eats up a lot of time). A supers game centers on less combat, more investigation and 'getting to the bottom of things in an urban setting.'
For a supers game I usualy sit down and plan out several weeks worth of stuff. I keep in mind a variety of different possibilities and alternate routes that the characters could take, preparring for any of those possibilities. However, I stay fluid enough to allow for unusual or odd things the group could do. Let's face it - a standard D&D dungeon crawl has less 'variables' than 'hunt down the supervillain's scheme.' The dungeon crawl is much more linear whereas the supervillain hunt is most certainly not.
For a supers game I usualy sit down and plan out several weeks worth of stuff. I keep in mind a variety of different possibilities and alternate routes that the characters could take, preparring for any of those possibilities. However, I stay fluid enough to allow for unusual or odd things the group could do. Let's face it - a standard D&D dungeon crawl has less 'variables' than 'hunt down the supervillain's scheme.' The dungeon crawl is much more linear whereas the supervillain hunt is most certainly not.


