Ogrork the Mighty
Explorer
Sometimes the DM needs to tell players what their characters do in certain situations. Usually in a situation where an involuntary effect occurs.
For example, if someone falls out of an airplane it's very likely they'll scream or panic. It's great an' all that a player can munch popcorn and say "I remain perfectly calm" but that's just what players want their characters to do so they can get around otherwise negative effects to their character.
If characters would only do what their players want them to, there would be no unfortunate events.
The DM shouldn't run a player's character, but it is perfectly legitimate for the DM to tell a player "This is what your character does, now how do you want to handle it going forward?". if a player refuses to role-play accordingly, just give them a near-impossible save to resist.
For example, if someone falls out of an airplane it's very likely they'll scream or panic. It's great an' all that a player can munch popcorn and say "I remain perfectly calm" but that's just what players want their characters to do so they can get around otherwise negative effects to their character.
If characters would only do what their players want them to, there would be no unfortunate events.
The DM shouldn't run a player's character, but it is perfectly legitimate for the DM to tell a player "This is what your character does, now how do you want to handle it going forward?". if a player refuses to role-play accordingly, just give them a near-impossible save to resist.