GMforPowergamers
Legend
do you have any reason not to take what he says at face value?I am curious to we have proof other than the OP that is what happened?
do you have any reason not to take what he says at face value?I am curious to we have proof other than the OP that is what happened?
do you have any reason not to take what he says at face value?
if this dungeon master is so unimaginative and lazy that he can't come up with an in game, narrative way to limit short rests, I wouldn't expect the rest of his game to be very good.
Only when the game started did the DM start house ruling, nerfing, and adjucating against the players. Yet some are still defending this type of DMing?
What is your current narrative in-game way to explain why short rests must be no less than exactly 60 minutes, and can spend hit dice to heal after 60 minutes but not after 59 minutes? What is your current narrative in-game way to explain why you can stack short rests together next to each other, but you cannot gain those same benefits from a single short rest? What is your current in-game narrative way to explain how even the most grievous wound suffered the day before is healed with 8 hours or rest, but is entirely unhealed with 7 hours 59 minutes of rest?
You guys are already playing with balance-driven and ease-of-use driven rules, and working just fine with them in your worlds, but now demanding more explanation for someone else's house rules impacting those very same non-narrative rules for the very same reasons.
I meant the house rules to healing and resting and classes and equipment and such that this DM imposed, not the stuff that would come with the setting proper.
I think he was referring more to the arbitrary limit on the number of short rests allowed and the DM's gap of 8hrs between short rests, not the time that a short rest consumes.
Since the setting proper has not been release for 5E, should the DM run it just with the PHB and MM rules? Or should he wait a year or 5 until WotC releases 5E Ravenloft? Seems like the DM is taking some initiative to try to present a different type of setting than just Forgotten Realms with a different name.I meant the house rules to healing and resting and classes and equipment and such that this DM imposed, not the stuff that would come with the setting proper.
I've run (and played in) games where characters started with no equipment, or had everything taken from them; so have plenty of other people. Many others have run games in which healing/resting rules were tweaked for one reason or another (usually to make healing more difficult, I'd wager). Does that make all of us -- how did you put it -- "lazy" and "ignorant"?