DM questions that make you go "Uh oh"


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The usual ones my players dread are:

Are you sure you want to do that? (I usually use this as a warning the player is doing something stupid and counter productive, but occasionally just to mess with them. They usually press on if I just leave it at that though).

Who has point and rear guard?
 


In shadowrun - Could you soak x damage? Let them roll, nod at the result, move on to the rest of the team. If they ask how much damage they take, tell them none but your glad you now know how things stand.
 


"It appears that way."
"To your knowledge..."
"Your character finds nothing."

My favorite thing is to just announce, "Thaaat's gunna hit" as I'm rolling attacks for big, nasty effects.
 

All from actual sessions:

"Whoa, did you know Nightwings come in flocks?"

"You're really going to attack the door again?" (after setting off a flame trap hitting it the first time)

"Make a save versus Death." (from 2nd edition AD&D, was always chilling)

"You're really going to throw your Produce Flame fire at the potion he's holding? Are you sure?" (from a bugbear fortress battle; the enemy leader had a potion of firebreath in his hand that exploded and dropped 3/4 of the creatures - friend and foe - in the battle when the cleric said "yes" to the above question)

"Pick a number on a d6 you don't want me to roll."

"Evens or odds?"

"You're really going to grapple the vampire?"

"You're really going to grapple the illithid?"

"You're really going to grapple the dragon?"
 

" [insert character name] is from this town,right? So why did she leave again?"

Upon, character [returning home, the dm asks " Your character had a fiancee, right, and, according to your background, prior to setting out on your personal quest for revenge, you didn't return to let her know you were alive, correct? And, over the past year, you never once said that you were sending a message home to inform her that you were alive and why you left, am I right? In fact, you never once attempted to contact anyone including the king to whom you have sworn allegiance, prior to setting off, did you?"

"What was the symbol your character saw in the premonition of his death? The person before your character has it on his tabard"

"What makes you assume this is a standard [insert monster]?"

"You want to [insert character name] to do what?"
 

The you be bad off ones:

"Ooo... Another crit..." followed by"What was your max hp again?"
This is sometimes followed by "Good thing you found all those diamonds"
"What was your perception again?" (averted with 4th ed's passive perception)
"The (watzit) sees you and attacks, what's your spell resistance?" (high stealth, invisible, walking through a wall, STILL SPOTTED. Curse you true seeing devils! 3rd ed btw)
"Wait, you drank it?"
"How many healing potions/surges do you still have?"
"Alright, who has stealth" crickets chirp.
"Do you chase after him?"

The metagamey:
"It looks like a (wazit) except with (horrible doom description)"
"Are you sure you want to?" (over abused and really, I find it much better to always answer no and then constantly be indecisive till the gm is sick of that game.)
"So, did you sleep in your armor this time?" (In 4th ed, the answer is always yes unless it's just plain stupid that my character would have)
"You are just walking into town?" or any of the long string of "So you are acting normally in a normal seeming situation?"
"You look at it?" (hard to not unless you are prepaired for that being a bad thing)

And finally the planning phase ones: conservation of detail means that unless this plan is flawless, the weakness is going to be exploited by the encounter that jumps you.

"Ok, who's sleeping where?"
"What is the sleeping shifts?"
"Marching order?"
"So you left your stuff in the other room when you went to the baths?"
"Well, you have a knife, don't you?"
....

Geez, I'm over paranoid huh?
Ah well...
 

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