FlyingChihuahua
Hero
That both sends the wrong message and is like trying to kill a fly with a nuke.If the DM doesn't want them, they can ban the class.
That both sends the wrong message and is like trying to kill a fly with a nuke.If the DM doesn't want them, they can ban the class.
So...why not have an adult conversation?That both sends the wrong message and is like trying to kill a fly with a nuke.
Withdraw by sending "people" to collect your soul, right, now.Where in the PHB does it explicitly say your patron can withdraw your powers once granted?
(I'm not going to argue about what the text does or does not imply, because that argument never goes anywhere. But if we're going to talk about what is explicitly in the fiction... either there is a place where it says flat-out that your patron can take your powers away, or there isn't.)
Having had a campaign go to 17th level and experiencing the same, that's why I've banned it. It's a cheaper, penalty free resurrection magic that is always the best choice. The limitation of 1 minute came up twice during the game, but all it did was require the caster to spend an action in combat. Death is uncommon enough in 5E, so I don't feel like cheapening it further.I don't disallow any of them, but revivify is the only one I've really seen in play.
Or maybe you found someone with anxiety who is afraid of being labelled a powergamer by just playing normally. Asking for clarification is normal, especially since, reading this thread, a lot of people have a different definition of what is a powergamerThere’s the saying- if you sit down at a poker table and you don’t know who the mark is, you’re the mark.
Relatedly, anyone who says that they are low maintenance is not, in fact, low maintenance.
Rounding out the trifecta, if someone is saying that they just can’t figure out what a power gamer is and demanding you provide a strict definition (because that would give them something to argue about)…. then, yeah, you’ve found the power gamer.
That's been my experience as well, I don't know what it was in 4e but 5e made the spell pretty insane. I'm pretty revivify got added in 3.5 with the spell compendium That version took 1000gp of diamonds rather than 300gp had a touch range with movement trivially triggering AoOs rather than OAs required casting within one round rather than a minute & required every cast to be prepared for the spell slot it consumed ahead of time with vancian casting. There were any number of reasons why a caster might not be able to get to bob within one round or feel like doing so would result in joining bob in death.... Bumping the time while reducing the cost so dramatically in so many ways just makes ithard not to question the thought process involved.Having had a campaign go to 17th level and experiencing the same, that's why I've banned it. It's a cheaper, penalty free resurrection magic that is always the best choice. The limitation of 1 minute came up twice during the game, but all it did was require the caster to spend an action in combat. Death is uncommon enough in 5E, so I don't feel like cheapening it further.
I disagree. There are about a myriad of different ways a patron can interact with the warlock, and the last thing the class needs is to narrow it to a single outcome by including specific mechanics.There's lots of options, but it is lazy and frustrating to start with "you made a dark bargain for power" and not then actually have any terms.
This is true. But it is also a hard story to run in a game without making the patron look unintelligent to a degree that may break immersion."Using the power of evil for good" and the "Servant rebel" are two of the biggest plotlines for a warlock style character. Not allowing it would fail the promise of the premise.
They could have provided some suggestions, so the DM has something to point to when they actually try to enforce the pact.I disagree. There are about a myriad of different ways a patron can interact with the warlock, and the last thing the class needs is to narrow it to a single outcome by including specific mechanics.
How would that work, anyway? The PHB indicates that your patron may be unaware or indifferent to you, so it doesn’t make sense to have them withdraw your powers willy-nilly in all cases. Or that the pact may have been concluded with one of your ancestors.