MNblockhead
A Title Much Cooler Than Anything on the Old Site
Sometimes leaning in to "adversarial" play makes the game more fun. Obviously, as the DM, I want to run a game that the entire table enjoys. But the monsters want to win and I try to run them like they know what they are doing. Beyond that we'll talk smack at the table and I express great glee when a monster gets a good hit in on a PC. When we played in person I had an "Obituaries" sheet posted on the wall behind me. I wouldn't run games like this at a convention or with strangers at a FLGS or with new players---well, maybe with new players; it would be good to have some death early in, so they get used to it. ;-)
For some traps and hazards, if you don't detect and/or avoid them, you die. No need to calculate damage when a few tons of stone drop on you.
I guess that I just don't see a problem with 5e system. It comes down to play expectations and preferences. 5e can be as deadly and challenging as the players want it to be.
For some traps and hazards, if you don't detect and/or avoid them, you die. No need to calculate damage when a few tons of stone drop on you.
I guess that I just don't see a problem with 5e system. It comes down to play expectations and preferences. 5e can be as deadly and challenging as the players want it to be.