Keifer113 said:
Han didn't have proton torpedoes on the Falcon to destroy the Death Star.
And Luke's X-wing couldn't take another pass form Vader's Tie fighter. If Han & Chewie hadn't been there, the Deathstar wouldn't have been destroyed.
The point is, when you've reached an endgame point, just having a PC pop in to take the place of a dead PC is a bit silly.
Depends on your definition of "endgame". Having "random adventurer" wander in on the elemental plane of fire, far from the brass city, prepared to deal with the BBEG... is a bit difficult, but not impossible. He could be the victim of a prismatic spray plane-shift. Or a native of that plane (if he can take the level adjustment for that dwarf-like race on the fire plane), or another option which I have yet to think of. Point is, it can be done without destroying the suspention of disbelief.
Its bad gaming and bad DMing. The player technically has nothing invested in the game by using a new PC with given magic items, and the other players have no incentive to truly welcome a new PC the day before they fight the BBEG.
Does the phrase "We can use all the help we can get" mean nothing to you?
So the player has to miss a few sessions. I've had running battles where the players simply would not have gotten a chance to rest and recruit....they were in it for the duration, win or die. Should every player then get to respawn until the heroes win? Nope. At the same time, would you as a player feel alright being excluded from a few sessions?
Respawning in mid-pitched battle: I can understand being against that. You can take the duration of the battle to roll up a new character. Pick out his gear, and shift around his skills.
But what kind of battle takes the entire duration of a game night? I mean, typical gamers meet for, what, four hours a week? give or take. I know there are lots out there with more frequent or less frequent games. A normal sized adventuring party can run through even an especially difficult large-setpiece combat in about an hour... what kind of combat takes several sessions to complete?
The DM owes players a good game.
I believe that the DM owes the players nothing more than his best effort to run the game fairly and make sure everyone has a chance to have fun. Good games make themselves. I've seen players rant and rave about a campaign set in a militaristic totalitarian regime wherein the players started out as fugitives who were running for their lives from the secret police. I've Played in a game where there were two TPK's in the span of three weeks It was just a module run, but i'll be danged if we didn't have fun!
I played a game where the DM let the dice lay where they fell....my wizard pretty much, every session, got knocked out the first hour or had to use all my spells right away ( I think I was 10th level). So I'd spend the next three waiting to either be raised, or for the party to rest to get my spells back. It wasn't fun for me. I was savagely attacked verbally by one of the other players for not carrying my weight in a battle she initiated with chain devils. Devils that would hit me on a 2 up. And whose base damage would kill me. Why couldn't I carry my weight? Cause the DM didn't believe in altering his story to allow the players to rest, and he didn't cut any breaks so that characters like mine could contribute.
(shrug) sounds to me like that GM wasn't... what's the word i'm looking for... very good? If you
had to be raised, because he wouldn't let you bring in a new character into the game, that was his fault. If you really couldn't rest, because of... i don't know, all time in the universe stopping? Also his fault.
If you were so attached to the defective character (14 hp? seriously, that's a lousy con score), well, that's not a good thing either.
...
Actually, he sounds kinda familiar. He wasn't partial to randomly applying templates to characters after their character creation, was he? Did he have a mutation table?
If thats your idea of fun, so be it. This is simply a case where one has to agree to disagee, because no one will be able to sway anyone else's opinion. I like a game where the players make the story and are all able to participate.
But, you're making your own point, against yourself. You are arguing in favor of not introducing new characters. You then provide us with an example of one weak character you were playing, who apparently had very low hp and, instead of letting him stay dead, you waited for resurection and took the negative level (several times from my impression of your article), and how much YOU disliked it. How is telling a player "go home, you're dead" conductive towards letting the players make their own story?