DM : "Your fighter does too much damage. Drop the belt of strength."

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Question said:
Again what is with the stats? The stats are legal. The DM saw the rolls and specifically okayed the set that i used. This has nothing to do with what rolls i got.

Well, it has something to do with it.

The thing is, I don't own Races of the Dragon or the Eberron Player's Manual, so I don't know the details of the Dragonspawn template of the Revenant Blade Prestige Class. Which is the major reason I was asking after the stats.

Now, the major reason the character does so much damage is due to his extremely high strength score. A +8 modifier for the template means the character started with a base score of 18 (+2 for levels, +8 for template). Under point buy, that's 16 points, which means you would normally be seriously hurting in the other stats. With a dexterity and constitution of 20 each (despite the elven modifiers!) and 16s in the remaining three stats, that's clearly not the case here. So, either you gained some serious modifiers from the template, or your stats were godlike to start with.

So, it looks to me like the character is extremely powerful because of three things the DM has allowed:

1) Extremely high stat rolls.
2) An extremely powerful template.
3) An extremely powerful PrC.

The Belt of Giant Strength is really just one more optimisation on top of that. Once again, that's not the thing I would be wanting changed. Honestly, if I really had an issue with this character, I would ask you to rebuild it using 28 point buy and a strict adherence to the RAW. That should solve all of the problems.

In terms of damage output, I can't see how to put together a 15th level human fighter to come close to the capabilities of this character. Doing so should be possible, but doesn't seem to be. That being the case, I have to side with the DM when he argues that the character is too powerful, despite disagreeing with his specific solution.
 

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Question said:
Oracle thank you for not reading the first post. Which part of it is difficult to understand? Or do you just want to accuse me of cheating a sheet for the hell of it?
Noone is accusing you of anything, except maybe making a mistake. AFAICS, noone but you has even mentioned cheating.
Question said:
Delericho : Forgot to remove the misc mod. Again what is with the stats? The stats are legal. The DM saw the rolls and specifically okayed the set that i used. This has nothing to do with what rolls i got.
Damage output depends on stats. If the damage output is problematic, then the stats are problematic.

I don't know if you damage output actually is problematic in your campaign, but if it actually is then you DM has a right (and a duty) to talk to you about bringing it into line. I don't think banning a particular item is best the way to do it, but maybe your DM just thought it would be easier on you that swapping out templates or PrCs.

The only way to get to the bottom of this is to talk to your DM. He's the only one who really knows why he made the call he did.


glass.
 

The errors have been pointed out, so maybe the particular issue at hand is now solved.

As for the general topic, a DM just asking you to remove a magical item because "your character's too strong" is just bad. Taking stuff off the PCs arbitrarily is a big no-no by my book. Having a close look to the character sheet, and then bring encounters that are challenging to the character, is IMO a much better way to keep things challenging.
 

The game hasnt started yet. The DM is refusing to "sit down and knock out the kinks" as one might say.

Im the only PC not allowed to have a belt of strength. Why? Because his strength is too high and he would do too much damage to the DM's NPCs.

I have a +4 LA hit. A PC without the template can take a +6 belt of strength and be 2 points of strength lower. The PC is broken.
 

I don't want to rag on the poster, enough people have done that :)

However, I have done simular things in my games to balance the party and the DM most likely has the best interest of the party in mind so I would say roll with it.
 

Question said:
The game hasnt started yet. The DM is refusing to "sit down and knock out the kinks" as one might say.

Im the only PC not allowed to have a belt of strength. Why? Because his strength is too high and he would do too much damage to the DM's NPCs.

I have a +4 LA hit. A PC without the template can take a +6 belt of strength and be 2 points of strength lower. The PC is broken.
OKay, sorry, I posted before I saw this. Dude, your way out of line.

If you are playing a game that starts out at 15th level and are min/maxing the hell out of this character and buying gear rather than earning it, then just give it up. Your DM is right.

Also, maybe the DM has a special item in mind for your broken character that raises STR, or maybe he is lettng you get away with an uber double scimitar and all he asks is you get rid of the STR belt. Either way, you are whining for no reason at all. Either accept it, or drop the uber template (which I never allow) and take your 4 bonus levels and a STR belt.

Also, for the record, when you buy items for starting at higher levels, you should not have anything costing over (I think it is) half of the wealth for that levels, your scimitar is way out of line.
 

Hey Question,

Aside from the issues of math-fu (which I would have commented on, had I come across this thread earlier), I can weigh in on either side.

In Defense of the Player: No, the DM should not remove access to a belt of strength. Especially an experienced DM. If you start disallowing core items, you are changing the fundamental building blocks of the game. The issue of a player dealing "too much damage" is a challenge for the DM, but not insurmountable. He could put you in a social situation requiring Diplomacy checks rather than brute force, pit you against flying creatures, etc. 15th level characters are tough, but there are lots of opponents and situations out there that will challenge them.

In Defense of the DM: I agree your math-fu is wrong. You should be dealing +23/+18/+13 +3 holy double scimitar (1d6+16/1d6+10). If the DM has a problem with such a character, either by you waltzing through adventures, or by overshadowing everyone else in the party, a change is certainly in order.

I would speak from experience here, because I am currently DMing a campaign with a half-dragon fighter/ranger/dervish, who deals out roughly more damage than your character with his many, many attacks, a custom feat allowing flight, and a tail blade. I have to work with my players, and I would rather come up with tougher challenges than restrict your shopping to standard items.

But I wouldn't allow Bracers of Natural Armor, Ring of Sacred Protection, or possibly the prestige class -- there are custom items and prestige classes that can unbalance the game and give a player an undue advantage. The dragonspawn thing, the standard equipment, the feats, and your weapon choices are perfectly reasonable though.
 

How the hell am i min-maxing anything? A half-dragon template would also not be allowed the strength belt here, because it has the exact same racial mod to strength. Let me guess.....half-dragon tempalte = min maxing as well? Also the scimatar had an erroneous cost, which was addressed already.

So evidently the wizard must drop the headband of int(the spells are too resist!), the rogue cant have a cloak of elvenkind to bosot his hide skill(or how else will the NPCs see him?), so on and so forth? Because thats basically what you just posted there.
 


Is Dragon Spawn different from a Half Dragon.

Because.

A half-dragon that is Large or larger has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. A half-dragon that is Medium or smaller does not have wings.
 

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