The Blue Elf
First Post
Man, I remember that Anti-Palidan (AKA Black Guard) was just a Straight normal class also Assasin. Sure, this new class is a pain , but you as a DM would restrict it from your Campaign if you wish to do it.
Dragonblade said:W
Also, on a side note, has anyone checked out the Arcane Strike feat in the latest Dragon magazine?
Now picture an Eldritch Knight with that feat and you are looking at a pretty badass class!
Furthermore, an EK can easily hold its own against a fighter, what with the animal buff spells and my favorite, Tenser's Transformation, an EK can be pretty cool!![]()
drnuncheon said:
The two classes are mechanically distinct and different in flavor, much like - oh, say, the fighter and the barbarian. Both represent different magic-using fantasy archetypes, so there's a place for both.
Then they invented some lame-assed "blood of dragons" handwave to justify having two primary arcane spellcasting classes in the game.
I guess you could whittle everything back down to the Big Four, but that would hardly give you any flavor, would it? And isn't that your chief objection to the EK and MT?
Now, you may say 'well if you care so much about flavor and character then it shouldn't matter that it's a suboptimal choice', but that's creating a false dilemma, since the two are not mutually exclusive goals. Why shouldn't it be a viable concept in both kinds of games? The idea of a prestige class to make an underpowered concept more attractive is one of the oldest types there is - look at the lasher or the duelist.
DiFier said:are you saying that the Eldritch Knight is a hack to broken system that exposes how broken 3.5 and 3.0 actually are and that we should just start a brand new system. because there is an inconsistincy Wizards and Fighters don't multiclass well together. The entire system is corrupt and should be thrown out. Since the eldritch Knight doesn't live up to your standards as being a good PrC the entire system is broken and we shoud switch to a classless system.
I hadn't realized that my favorite gaming system was so screwed up. I mean just cause they make a boooooooring PrC to fix a probelm with multiclassing two vastly different classes I'm going to have to switch to playing shadowrun or something.
It's a game people. They set up rules. you are not going to like all the rules. Like 10,000 gp for a glove of storing. Or the fact that ghost sound has a vocal component. If you think you can do better make your own d20 system. Or better yet make up your own roleplaying system. If a boring PrC and a few minor rules that I disagree with is all I have to deal with then I'm a happy camper.
hong said:There is absolutely no reason the sorc spellcasting mechanic couldn't be used to handle the book-learning mage. In fact, last I checked, most other games used something similar (know only a limited number of spells, cast those spells whenever you want). D&D is the only game that has mages carry a spellbook everywhere they go, and prepare spells from that spellbook each day.
hong said:
And I thought _you_ were one of those guys who wanted to cut the core classes down to the big 4?
drnuncheon said:
How many of those games actually make any distinction between 'the book-learning mage _and_ the "power of dragons" guy'?
Most of them only have one type of mage. Looking the shelf over...Ars Magica? It's all in the book larnin'. Mage? You have to have the natural talent to even try it. Exalted? Book larnin'. Amber? Natural talent (well, walking the Pattern or the Logrus). GURPS? OK, I'll give you that one, it's loosely defined enough that you could do the magic either way.
Of course, in GURPS, there is fundamentally no difference between the guy who does it by book larnin' and the guy who does it by natural talent - whereas in D&D, there is a fundamental difference between the two -
and there's also one between Archery Guy, Greatsword Guy, and Horsey Guy, because they chose wildly different class abilities.
The split may have been made because of game mechanics, but that doesn't make it a bad one - instead, it's part of the flavor of D&D.
Did I say flavor? But aren't I arguing for 'flavorless' classes? Sure. Because I think that fighter/magicuser is a fine flavor all by itself, and it doesn't necessarily need the Spellsword's 'twist of lymon' or the Bladesinger's 'real cheddar flavor'.
What it does need is to be concentrated, boiled down to the essentials - since to keep up with the other characters in the current rules, you'd need half again as many levels to be viable.
If you can't keep track of who you're arguing with, maybe you need a break?
hong said:
Admit it. If it wasn't for this stuffup that saw sorcs and wizards exist as separate classes with their own backstories, you wouldn't even _know_ there was an issue in the first place.
hong said:
So make good rules to back it up.
hong said:
So make good rules to back it up.
hong said:
IOW, make good rules to back it up.
hong said:
You first.
hong said:
Oi. Keep quiet while I dogpile on your DM, okay?
ThaADVANCEnks!