DMG - Eldritch Knight


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Sejs said:
. But you can't cast in armor, heh. You're on your own to find out how to pull that one off. You've got a nice base.. flavor, you add yourself.

Have a spellsword character, and my first opinion on EK was : crap !

but, but,
ok Spellsword has more "special power" (spell cache, armor penalty reduction...) but less spell casting.

but,
There is spell storing (spellcache)
and Still Spell Feat (armor penalty reduction)
ok Still Spell is +1 level but has you've got more caster level ....

By the way I will certainly try to convert my character the WE , so I will check ! ;)
 

drnuncheon said:


Well, except for the decade-plus of complaining that D&D magic didn't work like magic does in any other fantasy world besides Vance and Zelazny.

And, guess what? The people who complained are still going to complain, because THE FRICKIN' VANCIAN MAGIC STILL EXISTS.

Because, as said before (drum roll):

they didn't have the balls to actually ditch the old system.

But I never had a problem with there being Vancian magic, too.

And you'd never have a problem if the wizard got dumped either, right at the start. Because the issue is not whether you can work around the rule, the issue is whether the rule should have been there in the first place.

More options = more good, right? As long as they're balanced?

Keep talking like that, and you'll have lightsabers in your game before long. Not that there's anything wrong with that.

Why? You're the one that's unhappy with them.

Google on "caster level == character level" sometime.

Why? You're the one that's unhappy with them.

http://www.zipworld.com.au/~hong/dnd/miscfeats.htm#improved_spellcasting.htm

Lest this turn into even more of a schoolyard battle, replete with namecalling and "so's your mother" - I think I shall.

Ha!

I WIN.

FLAWLESS VICTORY.
 

Malicene said:


Have a spellsword character, and my first opinion on EK was : crap !

but, but,
ok Spellsword has more "special power" (spell cache, armor penalty reduction...) but less spell casting.

but,
There is spell storing (spellcache)
and Still Spell Feat (armor penalty reduction)
ok Still Spell is +1 level but has you've got more caster level ....

By the way I will certainly try to convert my character the WE , so I will check ! ;)

Yeah I like the spell sword cache I'm going to be making a combination of fighter, wizard, spellsword and Eldritch Knight.
 

I missed it:
HOW is the Spellsword stronger than the Eldritch Knight?

The EK looks hideously overpowered to me - the BAB of a fighter, and the spellcasting of a wizard?
So they give up a feat every other level to gain full spellcasting (minus the 1st level 'sircharge')?

Methinks the designers are incredibly unaware of how feats pale in power to spells.
 




d12 said:
Could someone post the exact wording of the Arcane Strike Feat? :)

I invoke the spirits of the "Fair Use" clause!

Originally from Dragon #310, p58
ARCANE STRIKE [GENERAL]

You can channel arcane energy into your melee attacks.

Prerequisites: Ability to cast arcane spells, base attack bonus +4.

Benefit: As a free action usable once per round, you may sacrifice one of your arcane spells for the day to grant benefits to your next melee or ranged attack. For each level of the spell sacrificed, you gain a +2 bonus to hit and deal an extra +1d6 points of damage. The bonus you gain to hit cannot exceed your base attack bonus, but if you sacrifice a spell of such a level that the bonus to hit exceeds your base attack, you still gain the normal extra damage due to the spells level. This is a supernatural ability.
 


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