So tone down the AT or buff up the EK. Power is easily changed by change of a few skill point, class skills, spellcaster levels, or modification of abilites. As strong as AT is, Spellsword is as weak. Perhaps one or both should be changed, but at least there is something there.James McMurray said:Except that some (myself included) would argue that the Arcane Trickster is not balanced with the EK. The AT is much more powerful, because it gains practiaclly full advancement in both of its sub-classes, while also gaining special abilities of its own. That would be like giving the EK full spellcasting ability and fighter bonus feats.
When describing the PrC they were adding to the DMG. The eldritch knight was originally touted as an improved spellsword and the compareson is obvious.James McMurray said:When did they promise a more balanced spellsword?
James McMurray said:And finally, why should things be consistent?

You are ignoring a fact: that isn't the way most of the PrC were designed. It doesn't matter what you or I would choose, only what makes the game work better as a whole.James McMurray said:I would much rather have a large assortment of "bland" PrCs that I can easily add to my campaign without having to rewrite the flavor for. It is much easier to add flavor (IMO) then it is to rework flavor.
EK and MT just lack a fundamental quality to work well in a campaign setting. All the other PrC have that flavor. They fit. MT and EK are round pegs in square holes.
Making a flavor in your own game is your responsibility, not the designers. The designers are supposed to make a game that functions as a unit. This is where EK and MT fail. It is like ordering a new part for your computer and getting instructions on how to build it. You might like it, but that isn't what you ordered. D&D should be a complete game out of the box.