James McMurray said:
And finally, why should things be consistent? I would much rather have a large assortment of "bland" PrCs that I can easily add to my campaign without having to rewrite the flavor for.
How broadly applicable a PrC is has very little, if anything, to do with how bland its _mechanics_ are. IMC I've managed to find places for the arcane archer, dwarven defender, loremaster, order of the bow initiate, church inquisitor, deepwood sniper, king/queen of the wild, spellsinger, thief-acrobat, candle caster, elemental savant, guildmage, and spellsword. I've also managed to find places for most of the samurai PrCs from OA, as well as several others. That's despite having a list of house rules and setting-specific changes that's as long as your arm, including wholesale reworking of many D&D sacred cows (alignment, races, classes, planes, deities, monsters, spells).
It is much easier to add flavor (IMO) then it is to rework flavor.
You can always rewrite the flavour. You can't say the same about mechanics, because in the end, a class is about mechanics. Change enough things around, and you've lost the point of using that class in the first place.
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