Ok, we are starting to get really off topic, so I am going to try to make this short and not discuss the issue any more.
I missed your change in spellcraft, but it doesn't change that much. You can stick to buffs/utility and trust your sword to deal the damage. You can still get FAR more power in spells than you could if you take somthing like 4 levels in wizard, enough that I think they would stack up faster than the EK, which is balanced (more or less)
I still think skills in D&D are a weak mechanic, else there would more skills used in combat, like attacking and dodging.
Concentration can be ignored by any caster, provided they don't cast in melee. A 5' step can fix that. You open combat with a few fireballs at range, then wade into melee. That is a really powerful option. UMD has a fail rate, casting/using the item when you have the class doesn't.Spatzimaus said:I'll give you the Scry, but I wouldn't say Concentration is entirely useless. We're talking about a fighter-type who takes one level of a caster class here. Sure, he could decide to only take non-combat spells like Identify, but like I said earlier, this is just about as effective as a Rogue using Use Magic Device and is far less flexible.
As for Spellcraft, note that one of the things I said was "Replace the caster level checks for SR penetration with a Spellcraft check". Again, if you only want non-combat or buffing spells, you can ignore it somewhat. We're not even counting the scribing aspects of Wizards. But anyone who ever intends to use an offensive spell is going to want to keep that skill up. [/B]
I missed your change in spellcraft, but it doesn't change that much. You can stick to buffs/utility and trust your sword to deal the damage. You can still get FAR more power in spells than you could if you take somthing like 4 levels in wizard, enough that I think they would stack up faster than the EK, which is balanced (more or less)
Yes, but it means a few levels of a casting class at higher level leads to a large power boost in short span. Everyone would be tempted to fighter at low levels for the HP, AC, and general survivability. At higher levels, they can completely make up the difference in skills. All the benifits of a few levels of fighter with no drawback other than skill points.Spatzimaus said:I know, that's part of why I made it skill-based in the first place. That way, if you decide to take a non-caster level, you can make up for it at a later level. This removes part of the drawback for caster multiclassing. [/B]
Ok, bad example. You focus on the stat that gives you higher level spells, so you only have a few buffs a day but they are really powerful ones.Spatzimaus said:So he can cast a good number of level 1 spells per day, at caster level 1. Not exactly the most broken thing I've ever heard of. In fact, that's exactly what I see people doing now: take one level of a caster class (especially a hybrid one like Ranger) and load up on wands. [/B]
That would be the point I am missing.Spatzimaus said:3> Access to higher-level known spells: still only depends on your class level.
The key is, I DIDN'T change #3. To get to higher-level spells, you still need to take actual class levels. If you take more than 3 non-caster levels you'll never reach the 9th-level spells, but even 1 non-caster level will delay you a bit.
I still think skills in D&D are a weak mechanic, else there would more skills used in combat, like attacking and dodging.