D&D 5E DMG excerpt: Carousing!

I'm fairly new to this forum, but in my experience so far, that is exactly what I would expect :-/

I'm honestly sorry that's been your experience. I may be looking through rose-coloured glasses, but EN World didn't used to be like that.

I get that the designer worded that bit really badly and, yes, it should have been picked up by someone and re-worded. However, I don't think it deserves as much debate here as it's gotten.
 

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SkidAce

Legend
Supporter
Imagine if the real world worked like this? Right now I need work on my bathroom (no really) the toilet leaked and I need a new floor, because it is wet and rotting. I have no idea how to do it. I have a carpenter, a plumber and an electrician all coming out to give me an estimate... if I had to supervise them, it would never be done... infact using the DMG rules it would be worked on for ever, because I have 0 ablility to supervise it...

You have no idea how to do it. But when the plumber comes and tells you what he needs to do, you have to choose from the options. And later, if you are not there when he finds out that the model of shower and commode you wanted is out of stock at home Depot, he will wait several days for you to return/contact him and tell him how you would like to proceed.


Of course, if the fantasy world had cell phones, I would let the PC leave the construction area with no penalty to construction times. (grin)
 
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Gilladian

Adventurer
And now can I recuperate the time I've lost reading this thread? And does no one else know the difference between definitions of recuperate and recoup? Or get annoyed when the editor doesn't?
 



pemerton

Legend
downtime is not just "rolling on a table and cross off some days". Downtime is the time the PCs are not spend adventuring.
You are disappointed that Downtime is not a game in itself? Downtime, by definition, is meant to handle the activities that you DON'T want to be handled in game.
I think you are working with a weird definition of downtime. Downtime isn't "anything that doesn't take place on an adventure." Downtime is meant to quickly handle some common PC activities that the players and DM don't handle interactively in-game or in-character. If you want there to be ongoing social consequences for PC's carousing, then why not just roleplay that with your players? If you want realm management rules, or social standing, or nobility, then look at Birthright or make your own rules.
100% agreement with weldon from me. If you are actually playing out the carousing at the table then it's not downtime; it's part of play. Use the action resolution rules.
 

pemerton

Legend
Carousing: Roll dice to earn money or have an automatically resolved romance. Neither has the player a say in what happens during carousing, nor does it matter who the PC is and what he can do.
I agree with [MENTION=2374]Wyvern[/MENTION]'s reply to this.

why does it even matter if the PC is present? It is automatically assumed the PC is in some way competent and necessary for the construction to complete.
The reason it matters that the PC is present is because this is a rule for the heroic characters in a game of heroic fantasy spending their downtime. If the PC didn't have to be present, it wouldn't be a downtime system.

If, in your game, you don't want to treat stronghold construction as a downtime system, then you're free not to.

I was originally thinking they were talking about three times the original time. After looking at other people's posts, I think they were right and the intention was 4 times the original time. The easiest way to calculate how far along construction is would be for each day without the PC to only count for 1/4 day. Alternatively, you could multiply the original time by 4 and have each day with the PC equal to 4 days. Either of these methods seems to be the best way to keep track of how far along the construction is and keeping the intent of what is written in the DMG.
You have to put the effort in. There's a minimum amount of effort you have to put in, to complete the project. To get a fort built, you have to put in a minimum of 100 days of personal effort (= downtime days) supervising the construction. Okay, it's not very heroic and you'd rather be doing something more exciting but how badly do you want this fort?

<snip>

You can't just order a fort and come back when it's finished. You have to be there all the time making sure it's done right, otherwise it won't be.
It seems to me that these are the best two competing interpretations of the "+3 days" rule. There is the simulationist interpretation: that the presence of the PC speeds up what otherwise would happen anyway. And there is the gameplay interpretation: that building is a downtime activity which requires the player to commit his/her PC's downtime, and the +3 days rule is part of the rules structure for enforcing that.

Which interpretation a table goes with should probably depend on whether they prefer the sim approach or the game approach.

this only matters when the PC is better qualified to make a functional building than the builders or when building luxury buildings which only have the single purpose of pleasing the owner.
every time I (real me) tries to do anything to build or improve a home I make HUGE errors I find that idea funny... If I want to complete the project I have to hire people who know what they are doing

<snip>

why is my theif in anyway able to supervie construction?

<snip>

Imagine if the real world worked like this?
Look at [MENTION=6777052]BoldItalic[/MENTION]'s posts in this thread. These rules aren't (or, at least, needn't be interpreted as) an attempt to work out what happens in the real world. I mean, imagine if, in the real world, every time I walked out my door Elminster and his friends kept asking me to help them save the world! The reason the PCs keep getting sent on ludicrously dangerous missions is because they are protagonists in a fantasy adventure; similarly, one way of making sense of the downtime rules it that they are rules for how protagonists in a fantasy RPG spend their downtime. If the PC doesn't personally spend the time, things go wrong - because the PC is the protagonist. Ordinary people in the Forgotten Realms don't have so much trouble getting things built, but then they don't save the world very often either.
 

S_Dalsgaard

First Post
I'm honestly sorry that's been your experience. I may be looking through rose-coloured glasses, but EN World didn't used to be like that.

I get that the designer worded that bit really badly and, yes, it should have been picked up by someone and re-worded. However, I don't think it deserves as much debate here as it's gotten.

Nah, I exaggerated a bit for humor. Generally I find most threads to be informative and good at answering whatever questions the OP (and I) have. It just seems inevitable, that after the first few pages, the popular threads often spiral into a discussion of wording instead of substance. That doesn't mean it isn't fun to read though :)

And by the way, I agree that it is bad wording in this case (even with English as a second language, I can see that), but it seemed pretty clear to me, that the intention wasn't to have infinite building times, so maybe people should cut the authors a bit of slack.
 

Amheirchion

First Post
I think it will be a while before my players are rich enough to build anything as our first session will be this Sunday. When and if we get to castle building though I'll probably go with something like; for every four days your pc is away, only one days work is completed. With the work being roughly rounded to quarter days.
Representing a mix of slacking off and unforseen problems.
 

occam

Adventurer
It seems to me that these are the best two competing interpretations of the "+3 days" rule. There is the simulationist interpretation: that the presence of the PC speeds up what otherwise would happen anyway. And there is the gameplay interpretation: that building is a downtime activity which requires the player to commit his/her PC's downtime, and the +3 days rule is part of the rules structure for enforcing that.

I'm coming around to this second interpretation, which makes the wording clear. The extra 3 days is meant as a disincentive, a punishment if you will, for skipping out on your downtime obligations. After all, if you're not putting the time in to get downtime benefits, then you're bypassing the primary cost of the downtime system. The rule is meant to handle unavoidable absences of a day or two, not a situation where you pay the money and then go off to adventure some more. At least, that's one way to look at it that makes sense.

I think this would imply that if you wanted to just pay someone to build a stronghold for you, or buy an existing one, without putting in the time, you'd have to pay more for it. And those absentee/used prices should be somewhere else in the DMG, although I don't know if they will be.
 

MechaPilot

Explorer
No, we don't.

I agree that we don't need a pregnancy option on the carousing table, because I think a pregnancy option (if there were one) would layer easily onto the romance result of the existing table.

Another reason I think we don't need a pregnancy option on the carousing table is because DMGs have generally opted not to address the issue of pregnant PCs or male adventurers being approached by a small horde of townspeople carrying infants and demanding that the male PC "take responsibility" for them.
 

MechaPilot

Explorer
If that's how it's supposed to work, then an easier way to calculate the construction time would be:

Quadruple all the construction times. Every day the PC is present counts as four days of construction work.

While I don't think that a PC's presence will speed up the labor, the way that you describe would have been far simpler than the way the excerpt is worded.

I also agree with others who have said that they would allow the PCs to hire a qualified foreman.

Also, am I the only one picturing a PC-foreman acting like the Lego pharoh from Robot Chicken?
 

MasterTrancer

Explorer
I agree that we don't need a pregnancy option on the carousing table, because I think a pregnancy option (if there were one) would layer easily onto the romance result of the existing table.

Another reason I think we don't need a pregnancy option on the carousing table is because DMGs have generally opted not to address the issue of pregnant PCs or male adventurers being approached by a small horde of townspeople carrying infants and demanding that the male PC "take responsibility" for them.

...and to be honest, I'm fearing what the average party would do should the PCs are pressed for the surmentioned "responsabilities" :eek:

Besides, way back in time, there was an online book of rules named (warning: NSFW)

[sblock]"Unlawful Guide to the Carnal Sex"[/sblock]

or something like that which took care of pregnancy, its forecourse and much things related (it featured spells and magic items as well).

A little cheesy maybe, but overall it cointained interesting bits.
 





MechaPilot

Explorer
Make the dwarves know a ritual version of the spell needed for the item.

If you want to be technical, that wouldn't fit in with the given rules because the given rules require one to be a spellcaster who uses spell slots, and ritual spells don't use spell slots.

Now, you can certainly alter the rule. I plan to throw out the caster requirement garbage; I don't feel there's any need for a caster if one is using special components. I mean, why would I need to be a caster to make a flaming sword when I could quench the blade in red dragon blood or treat it with oils made from the entrails of a hell hound as I forge it?
 

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