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D&D 5E DMG excerpt: Carousing!


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Ha, I like that you add your level to the "carousing" meter, and the higher stuff is actually more beneficial. So low level characters will likely be making enemies, waking up unconscious, or forming romances, whereas a high level character will bypass those bad ones entirely. A level 20 character should never be able to be knocked out in a simple bar brawl or from being robbed, and that's exactly how this table works. Also, kudos to having the player make up the relationship partner and have the DM approve it.
 

Tormyr

Adventurer
"...each day the character is away adds 3 days of construction time."

So construction goes backwards?

I think they meant that each day is only 1/3 as effective, but geez.
 

"...each day the character is away adds 3 days of construction time."

So construction goes backwards?

I think they meant that each day is only 1/3 as effective, but geez.

I think it adds three days to the construction time. The base time is assuming the PC is on hand to supervise. If you're building an Abbey but will be gone the whole time it will take 1600 days to complete.
 
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Sacrosanct

Legend
Publisher
Bit disappointed in the castle construction guidelines. I was hoping for something more robust, akin to the 1e DMG. Probably in a supplement somewhere. Oh well. It's not like my 1e DMG guidelines suddenly won't work, and those costs are still perfectly valid in every other edition.
 

Agamon

Adventurer
"...each day the character is away adds 3 days of construction time."

So construction goes backwards?

I think they meant that each day is only 1/3 as effective, but geez.

It's not that it goes backwards, it just takes longer to complete.
 



Tormyr

Adventurer
This is just one of the times I am being pedantic. Back in math and algorithm classes we were tasked with writing an algorithm for making a PB&J sandwich for an alien that we could only communicate with through the algorithm. The alien had never seen a PB&J sandwich before but had all the tools and ingredients necessary. The prof then went through a few of the submissions followed the instructions literally. Several of the attempts ended up looking nothing like a PB&J sandwich.

It's not that it goes backwards, it just takes longer to complete.
It continuously adds time to the point of never finishing.
I think it adds three days to the construction time. The base time is assuming the PC is on hand to supervise. If you're building an Abbey but will be gone the whole time it will take 1600 days to complete.
But at day 1600 you will have 400 (Initial cost) - 1600 (work completed) + 1600 * 3 (days away penalty = 3600 days to go

Obviously they didn't mean it as written (each day away adds 3 days), so it is left to figure out what they meant.
If each day away is only 1/3 as effective, then construction of the abbey would be completed in 1200 days. (Contracters, eh?)

If each day away adds 3 days only up to the initial 400 days, then construction would be completed in 1600 days.

Making each day only worth 1/3 of the work makes more sense to me, but your mileage may vary. I imagine this might come up for some "Sage Advice" at some point.
 


Zaran

Adventurer
We need to remember that they had the least amount of time with the DMG. It will make the least sense of the books.
 


Beleriphon

Totally Awesome Pirate Brain
This is just one of the times I am being pedantic. Back in math and algorithm classes we were tasked with writing an algorithm for making a PB&J sandwich for an alien that we could only communicate with through the algorithm. The alien had never seen a PB&J sandwich before but had all the tools and ingredients necessary. The prof then went through a few of the submissions followed the instructions literally. Several of the attempts ended up looking nothing like a PB&J sandwich.


It continuously adds time to the point of never finishing.

Isn't the whole point that if you take a day off of supervision the work then takes an extra three days (so a total of four). So what work you could get done in one week with PC supervision actually takes twenty-eight days. So the workers are three hundred percent slower without the characters there.... hmmm.... I guess they're like that guy from Seinfeld that couldn't decide on Jerry's cabinets and kept having to asking questions about every little thing.

That's actually not that bad all things considered, since it means a building that takes 1200 days to complete becomes 4800 days or around 13 years.
 

guachi

Adventurer
As written, the project could never be completed as long as you weren't there.

Other oddities - you supervise 59 of 60 days constructing a trading post. You leave for three weeks. When you come back your trading post now has 64 days until completion. You'd be better off starting a new trading post from scratch.
 
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It continuously adds time to the point of never finishing.

Clearly this is one of those times when they thought that simple common sense would rule over an overly explained rule. Although they could have added "original" into that sentence and made it perfectly clear with only one extra word.
 

Mirtek

Adventurer
Isn't the whole point that if you take a day off of supervision the work then takes an extra three days (so a total of four). So what work you could get done in one week with PC supervision actually takes twenty-eight days.
Actually it will take forever until the PC comes back.

Work scheduled to take 7 days and starts tomorrow.

If the PC is there one day of work gets completed and it now only takes 6 more days with supervision until completion.

However if the PC is not there one day of work also gets completed but since three days are added it now takes 9 more days until completion

If the PC is also absent the next day then another day gets completed but another three more are added and it now takes 11 days until completion.

If the PC is still not back the day after that then another day gets completed and yet another 3 days are added and it now takes 13 more days for the work to be completed.

As long as the PC doesn't come back to supervise, the work will never be completed but rahter the time it still takes will grow toward infinity.

So the workers are three hundred percent slower without the characters there.
Actually they seem to be working backward without the characters there. Maybe they're raising a mount instead of excavating the basement :confused:
 

As written, the project could never be completed as long as you weren't there.

Other oddities - you supervise 59 of 60 days constructing a trading post. You leave for three weeks. When you come back your trading post now has 64 days until completion. You'd be better off starting a new trading post from scratch.

As others have said, this is clearly not what they intended. It adds three days to the original time, not to the days that have been added since. I'm starting to think some people enjoy being overly pedantic!
 

Mirtek

Adventurer
As others have said, this is clearly not what they intended. It adds three days to the original time, not to the days that have been added since. I'm starting to think some people enjoy being overly pedantic!
That still means that work can never be completed unless the PC is there. It would still eternally freeze at the orginal time until the PC comes back and they start from scratch
 

guachi

Adventurer
The suggestion to have the workers work at 1/3 speed makes sense. If there are 10 days remaining it will take 30 days to complete if the player never comes back. If there are 10 days remaining and the player leaves for 6 then there are 8 days (10 - 6/3) remaining. For easy math, you could just say they work at 1/2 speed.
 

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