DM Cheating and Player Perceptions
Terrible things can happen in the game because the dice just go awry. Everything might be going fine, when suddenly the players have a run of bad luck. A round later, half the party’s down for the count and the other half almost certainly can’t take on the foes that remain. If everyone dies, the campaign might very well end then and there, and that’s bad for every-one. Do you stand by and watch them get slaughtered, or do you “cheat” and have the foes run off, or fudge the die rolls so that the PCs still miraculously win in the end? There are really two issues at hand.
Do you cheat? The answer: The DM really can’t cheat. You’re the umpire, and what you say goes. As such, it’s certainly within your rights to sway things one way or another to keep people happy or keep things running smoothly. It’s no fun losing a long-term character who gets run over by a cart. A good rule of thumb is that a character shouldn’t die in a trivial way because of some fluke of the dice unless he or she was doing something really stupid at the time.However, you might not think it’s right or even fun unless you obey the same rules the players do. Sometimes the PCs get lucky and kill an NPC you had planned to have around for a long time.By the same token, sometimes things go against the PCs, and disaster may befall them. Both the DM and the players take the bad with the good. That’s a perfectly acceptable way to play, and if there’s a default method of DMing, that’s it.Just as important an issue, however, is whether the players realize that you bend the rules.