My point is that sure, if you have a platform you can make products without Beyond behind them.
Sure.
Mind you, there's a bunch of publishers and games out there that started without a built-in platform, and managed the trick anyway.
My point is that sure, if you have a platform you can make products without Beyond behind them.
There are two different occasions for fudging that we need to disentangle. The first, which you've mentioned, is papering over cracks in the rules. The better solution is for the group to change the rules to something that suits them. I'd also suggest that discretionary rules like random encounter charts are not in the same league as action resolution.
The second occasion is when the DM wants to enforce their particular vision of how things should play out. This is plainly bad.
Who is the DM to decide whether something 'hurts the experience' or not? Don't the other participants also have an interest in this?
The Rule of Fun
D&D is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect and consideration: talking through disagreements among players or their characters, and remembering that arguments or mean-spirited squabbles can get in the way of the fun.
People have many different ideas about what makes D&D fun. The “right way” to play D&D is the way you and your players agree to and enjoy. If everyone comes to the table prepared to contribute to the game, the entire table is likely to have a wonderful and memorable time.
Play Style
Here are some questions that can help you define your unique style as a DM and the kind of game you want to run:
Hack and Slash or Immersive Roleplaying? Does the game focus on combat and action or on a rich story with detailed NPCs?
All Ages or Mature Themes? Is the game for all ages, or does it involve mature themes?
Gritty or Cinematic? Do you prefer gritty realism, or are you more focused on making the game feel cinematic and superheroic?
Serious or Silly? Do you want to maintain a serious tone, or is humor your goal?
Preplanned or Improvised? Do you like to plan thoroughly, or do you prefer to improvise?
General or Thematic? Is the game a mixture of themes and genres, or does it center on a particular theme or a genre such as horror?
Morally Ambiguous or Heroic? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end justifies the means? Or are you happier with straightforward heroic principles, such as justice, sacrifice, and helping the downtrodden?
Notice they aren't saying one is better than the other, or that you should fudge rolls, only that there are various ways to play, and that however you play, you should be consistent.DM Die Rolling
Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the players to see? Choose either approach, and be consistent. Each approach has benefits:
Hidden Die Rolls. Hiding your die rolls keeps them mysterious and allows you to alter results if you want to. For example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll.
Visible Die Rolls. Rolling dice in the open demonstrates impartiality—you’re not fudging rolls to the characters’ benefit or detriment.
Even if you usually roll behind a screen, it can be fun to make an especially dramatic roll where everyone can see it.
I’m not questioning that this is a thing. I’m questioning that the game itself should present it as an option.Notice they aren't saying one is better than the other, or that you should fudge rolls, only that there are various ways to play, and that however you play, you should be consistent.
It is one valid form of play, even if it is one you would never use. Why shouldn't it be presented as an option in the DMs Guide as it discusses various ways to play the game, in a section that allows each DM to choose from a large selection of options and ideas on what might make running a game interesting for them?I’m not questioning that this is a thing. I’m questioning that the game itself should present it as an option.
I assume he feels that the option is toxic to what he considers good and fair play, and would rather it not catch on, which is more likely when it appears in the DM book for the most popular RPG.It is one valid form of play, even if it is one you would never use. Why shouldn't it be presented as an option in the DMs Guide as it discusses various ways to play the game, in a section that allows each DM to choose from a large selection of options and ideas on what might make running a game interesting for them?
I feel it undercuts the rules themselves. It’s like posting a 55 MPH speed limit but writing underneath it (but it’s okay if you go faster.)It is one valid form of play, even if it is one you would never use. Why shouldn't it be presented as an option in the DMs Guide as it discusses various ways to play the game, in a section that allows each DM to choose from a large selection of options and ideas on what might make running a game interesting for them?
I’m not questioning that this is a thing. I’m questioning that the game itself should present it as an option.
Sure, it’s always been happening. How often do you see the rules of a game endorse it?Better to present it as an option, such that it is out in the open, than to not present it, and have people do it clumsily, with no thought or discussion at all.
It isn't like the DMG's silence will stop it from happening, or even reduce the frequency. People have been fudging dice rolls since dice were created (so, before recorded history).
The very next option listed is the opposite rule, saying you always play obeying the speed limit. Again, these are options. Not hard and fast rules. Couched in a discussion of everything that happens at the table should be fun for everyone. Just because it isn't how you have fun with the game doesn't mean it isn't a valid way for another group to have fun, and it is different than the speed limit because it only impacts the table playing.I feel it undercuts the rules themselves. It’s like posting a 55 MPH speed limit but writing underneath it (but it’s okay if you go faster.)