AllisterH said:I thought the consensus was that the 4E saving throw was the 3E version of "X lasts for 1d4 rounds".
True. It's an interesting psychological quirk. By making it a player-rolled save, instead of a DM-rolled time, the implication is that the character is somehow actively doing something, as opposed to a passive agent working its way through the system. This is also exacerbated by the fact elite monsters get +2 on all saves.