Hussar said:What is it about having players who are stumbling around in the dark, wasting table time because they don't have any grasp of mechanics, that makes for a better experience?
I can see how that'd be annoying, but luckily that's not what we are talking about. The point isn't stopping players from knowing how the game works but rather maintaining a degree of honest to goodness real surprise and wonder at the table as both the players and their characters encounter things for the first time. It isn't an opportunity that comes along often, especially if, as a group, only one or two games is played. I am just thinking that 4E would be a perfect opportunity to indulge in this sense of discovery.
Some people have suggested that the DM should/can just make new stuff up. This is absolutely true and a nice cure for players who are jaded by years or decades of playing the game. It is also a lot of work and requires the DM to increase his already heavy workload. nott hat it isn't worthwhile, but at this one singular moment in time, it isn't necessary. Besides, let's turn it around: would you let the players see your secret setting design documents so they could "effectively oplay their characters"?
I mean, if surprise and wonder have no value, WotC might as well start selling "strategy guides" for players alongside the modules for DMs.