Campbell
Relaxed Intensity
Reynard said:While I agree with you in spirit, the fact is that GMing is not for everyone and not something everyone can do well. First of all, there's a much larger investment of time and effort on the part of the DM than the players. Even if the DM just uses prepared modules in a default setting, he still has to prepare for using those. Second, there's a lot more at-the-table type of work that the DM has to do: he has to run all the NPCs and monsters, adjudicate rules, manage the players and the pace of the game and so on.
I am in complete agreement with you here. That's part of the reason why I believe it is as important to reduce barriers to entry for new GMs. While reducing monster and NPC complexity is a solid start I also think lifting the veil a little and encouraging players to understand what a GM does is probably even more important. I think additional understanding can only lead to an increased level of cooperation between players and GMs.
Reynard said:On the subject of DM disempowerment: basically, any time the game hands power over to the rules, it is handing power over to the players because the DM "serves at the pleasure" of the players. Only by their consent is he the DM, and therefore he must negotiate with them any changes in the rules. This isn't necessarily a bad thing at times, but it is a side effect of a more comprehensive and detailed rules system.
This is an issue not necessarily with rules, but with the game's culture. The 3e DMG did a disservice to the game by advocating such extreme caution on a GM's part when it came to altering rules or diverging from the baselines given. The DMG also lacked transparency - the black box nature of EL/CR and Wealth by Level guidelines left a GM alone in the dark when they chose to diverge from the game's assumptions. The issue here is that rules should not be held sacrosanct, but treated as tools to construct the type of game that you're after. I'm encouraged by the "Tools, Not Rules" mantra I keep hearing from 4e's designers.