Psikerlord#
Explorer
is there something about adding caster levels to monsters? Eg, say I want to add 10 levels of spellcaster to a dragon. Easy to do and work out the new CR?
On page 283 they cover it a bit loosely. Basically if the class levels grant them note damage than normal, you bump them up appropriately. Likewise for defensive spells or powers. In the example, 5 wizard levels do not up the CR of the Ancient Red, mostly because the bonuses are a drop in the bucket at that point.is there something about adding caster levels to monsters? Eg, say I want to add 10 levels of spellcaster to a dragon. Easy to do and work out the new CR?
On page 283 they cover it a bit loosely. Basically if the class levels grant them note damage than normal, you bump them up appropriately. Likewise for defensive spells or powers. In the example, 5 wizard levels do not up the CR of the Ancient Red, mostly because the bonuses are a drop in the bucket at that point.
Sounds like putting it in the DMG rather than the MM worked.This is the #1 reason I'm even buying a DMG, so I'm glad to hear you think they did it right!
Not really -- I would have bought it for reasons 2 through 10, regardless.Sounds like putting it in the DMG rather than the MM worked.
Only issue with the table is that it gives you a range of hit points per CR, and an amount of damage per round per CR, but doesn't seem to be very helpful about reverse-engineering those into dice. (I'm working on a spreadsheet to sort that out, though I wonder if I'll be allowed to share it...)
Otherwise, that whole section is vastly more detailed than I expected, pretty great!
Hit Dice are easy: They are based on creature size.
The DPR, on the other hand, is a beast to figure out. It is meant to be the average damage of the monster "going nova" with the best attack routine, and aura, and whatever other source of damage (like a breath weapon) landing for the first three rounds. AoE effects have a massive impact on this as they add up damage done to all targets. It also ignores sub-optimal attacks (like throwing a rock instead of swinging a sword twice).
I can see why you would want a spreadsheet for such things.
Size and the monster's Constitution bonus. As a result, not so easy as you'd think, unless you have the patience to keep trying HD/Con bonus combinations until you get one within the range...