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For a game like D&D, I am pretty sure any sensitivity reader in 2024 would raise big concerns about both Honor and Sanity mechanics on the spot for having problematic historical roots.

The designers could substitute in a Loyalty mechanic that DMs could reflavor as Honor or Sanity, but they would probably avoid usage of either of those particular terms.
Honor is problematic?
 

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Here is probably more information than you might need on the topic, but "honor" mechanics have inspired a lot of debate in some spaces in recent years especially when they are meant to be a mechanic paired with Asian cultures which seemed the intention in the 2014 DMG and in D&D historically.

Asians Read...AD&D Oriental Adventures (Part 6): Honour, Arms, & Armour
That honor is not the same honor & sanity mechanic noted in post 450. You linked to a video about a section from the 2e oriental adventures. It would have been more surprising if something from that book was not somehow offensive to someone.

With that said, a reputation mechanic is not "problematic"... Of course the honor mechanic in the 2014 DMG left a lot to be desired from a purely mechanical standpoint.
 

Here is probably more information than you might need on the topic, but "honor" mechanics have inspired a lot of debate in some spaces in recent years especially when they are meant to be a mechanic paired with Asian cultures which seemed the intention in the 2014 DMG and in D&D historically.

Asians Read...AD&D Oriental Adventures (Part 6): Honour, Arms, & Armour
Again, just about everything is problematic to someone. It's a matter of how much ability said someone's have to affect sales that determines what actually happens.
 


Not everything is "problematic to someone."
Suggesting this is just a cop out to not put in the efforts to treat people well.
Fair enough, that was overly glib and I apologize. The fact is, a thing that some people find problematic is far more likely to be changed if the people who find it so are populous enough or loud enough to affect the sales of the product. That's what I tried (and failed) to say there.
 


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