You seem reasonable in other threads, so I'm gonna go ahead and ask what your beef is? What did you expect that you didn't get?
To me, it seems you would have rated the module higher if instead of two medium encounters you got seven hard ones? Or three double-deadly ones? But "combat difficulty" <> "storyline", right?
Or is your problem really the openness, the randomness?
Because if you treat D&D as combat-as-sport, it would seem 4th Edition (with its delves and strings of carefully calibrated set-pieces) would be a much better fit.
Otherwise, I would have thought you to be a sufficiently experienced DM to easily fix any problems with difficulty. Each time you roll for a random encounter, roll twice. Then double the number of enemies. Then roll again less than a short rest later, instead of waiting twelve hours. Reduce xp awards by two thirds. (Or nine tenths!)
And you're ready to go. Perhaps your players will thank you for the brutal slog they're up for![]()
It's looking better as I read it. I'm getting ideas for what I want to do. I'll have to redesign a lot of the combat encounters, but that's par for the course as I do that in nearly every module.
They have some interesting encounters to play with. I like the start. Interesting relationships to play with.