Aeolius
Adventurer
Where's the fun? Right here:
I-ma-gi-na-tion....
I enjoy the process of creation; devising new locales, critters, NPCs, magics, and more. My last two games have been set underwater, so I've really taken to immersing myself in liquid space.
I side with those who find NPCs to be their own PCs of a sort. I've had one NPC in all of my games since 1995. She's as close to a Mary Sue as I get, I suppose.
Steve Martin once said "I don't need you. I can do this act alone. I often do.". On the one hand, I agree. I would still work on undersea D&D materials and information about hags, even without a current campaign. It's my "fun".
On the other hand, I like the serendipitous synergy of "co-authoring" my setting with my players. I set the scene and have a few notes in mind. They ad-lib and stomp all over my ideas, taking the game in directions I never dreamed. And I love it.

I-ma-gi-na-tion....

I enjoy the process of creation; devising new locales, critters, NPCs, magics, and more. My last two games have been set underwater, so I've really taken to immersing myself in liquid space.
I side with those who find NPCs to be their own PCs of a sort. I've had one NPC in all of my games since 1995. She's as close to a Mary Sue as I get, I suppose.
Steve Martin once said "I don't need you. I can do this act alone. I often do.". On the one hand, I agree. I would still work on undersea D&D materials and information about hags, even without a current campaign. It's my "fun".
On the other hand, I like the serendipitous synergy of "co-authoring" my setting with my players. I set the scene and have a few notes in mind. They ad-lib and stomp all over my ideas, taking the game in directions I never dreamed. And I love it.