BAscially I must enjoy hanging out with the people with whom I game.
That right there is the biggest reason for the forms - aside from the fact that I am addicted to forms, that is.Are the comment replies done anonymously and privately?
It is widely touted that part of a good DM's job is to make sure everyone is having fun, and much has been written about how to make sure players have fun.
What I want to know is, where is the fun in being a DM? They spend a lot of time both during and between games working to ensure their players have a good time. If the players do have a good time, is that reward enough for the DM, or is it important to eke out one's own enjoyment behind the screen?
If/when you DM, what part of DMing is most fun for you? Should DM duty be rotated so no one has to shoulder the burden alone? Let's hear your thoughts on how to make DMing (more) fun.
As someone whose been DMing the same homebrew for ten years (at the demand of my PCs) I find DMing fun as hell. One because I enjoy writing and telling stories so DMing is just a different venue for me to weave an unique and entertaining stores. I often use real world scenerios in game. One of my friends was sooooo against the war in Iraq and insisted we should stay out of it. So, in game I had a major war occur, and the PCs went to the Elven nation (who were born warriors) and seek their aid in the war. The Elves refused and said they had nothing to do with it and were going to stay out of it. He was so F'ing mad, and kinda realized the correlation. Suffice to say he changed his mind about Iraq and thought we should definately be over there. That was not my sole intention, just to show a different veiw. That's the type of thing I love about DMing. Another scenerio was a PC of mine in real world hated Gypsies (which is a slur for the Roma people) so in game I had romani, whom aided the PCs so much and were so helpful, he was like 'ok now I like gypsies'. Those are the two major real world things in my campaign.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.