Nebulous
Legend
Forked from: I think we're done with 4E
This occured to me while posting on another thread, so i forked it here to expound on the subject. I like running 4e, but when it comes to fully understanding all the nuances of the players abilities, i really hit a wall. They tell me what their powers do, how many squares they shift or how much damage or whatnot, and there are probably some mistakes being made because we don't always double check unless something sounds really out of whack.
The problem is that i don't like the hundreds of similar powers. SHOULD i be reading the PHB powers section constantly and making characters to get a better feel for their side of the game, even if just to abjudicate rules calls? I used to like making characters in prior editions, but i'm feeling a disconnect there in 4e. I just wondered if anyone else was feeling the same way.
Nebulous said:I like RUNNING 4e as a DM, the monsters are cool and encounters are easy to build and easy to wing, but i don't want to really play it. But the players are liking it a lot, so i suppose as long as we're both happy.
We played yesterday and something i've noticed cropped up again. There are so many powers and abilites that the group has that i'm not aware of. They keep pulling these weird abilities out that i haven't seen (we have new characters though, so that's expected) but i still can't keep track of what everyone does. I just can't read the PHB/splatbook powers section for fun because i don't enjoy it. It's boring. Hundreds and hundreds of simililary themed abilities.
This occured to me while posting on another thread, so i forked it here to expound on the subject. I like running 4e, but when it comes to fully understanding all the nuances of the players abilities, i really hit a wall. They tell me what their powers do, how many squares they shift or how much damage or whatnot, and there are probably some mistakes being made because we don't always double check unless something sounds really out of whack.
The problem is that i don't like the hundreds of similar powers. SHOULD i be reading the PHB powers section constantly and making characters to get a better feel for their side of the game, even if just to abjudicate rules calls? I used to like making characters in prior editions, but i'm feeling a disconnect there in 4e. I just wondered if anyone else was feeling the same way.