Please fear me? I'll be your friend!TheAuldGrump said:Fear me?
Lanefan said:Some of you seem to be missing a point Edena stressed in the original post: the idea is not necessarily to kill the PCs, but to make the players *think* you're gonna kill the PCs...there's a subtle but significant difference.
Zurai said:Not to the players, there isn't.
From the players' perspective, behind Door A is a DM that's out to get them, and behind Door B is a DM that's out to get them. The fact that DM B only pretends to be out to get them is irrelevant to the players - the end result is the same.
Raven Crowking said:I may be crazy, but having seen both types of DMs, I feel pretty certain that most players can tell the difference. Of course, some players might not like Edena's style, but that's a whole 'nother issue.
Edena_of_Neith said:I'm here to KILL your characters ((actually, I'm not, but I must make you *think* I am.))
And you both WILL die, but at least that's fair.
Wait until you see my MONSTERS. Then you will learn what BROKEN means. If you survive, the next monster encounter will be worse!
I have no intention of ever stopping, ever relenting, ever letting up, until your PCs are dead.
etc...
Zurai said:If the players can tell the difference, then the DM isn't doing what Edena says he does.
phindar said:Man, that takes me back. I do get the feeling that 3e is a little too balanced sometimes. CR and EL are useful tools, but they can also feel like a safety net.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.