Grendel_T_Troll
First Post
I am currently in a campaign where dying is cheap.
It doesn't have anything to do with a particular edition of the game (The campaign is 11 years old, going through 3 and 1/2 editions) just the way certain players are.
One of our players can't face death. Seriously. Unless there is an immediate resurrection methood available, death is very uncomfortable.
I found this out when I ran a game myself with the group. I had a player who wanted the "Hunter of the Dead" prestiege class. I created an organization of individuals where this prestige class came from, in my campaign world. One of the banes I added was the ban on resurrection. The logic being, for this organization, was that ANY inturruption of the natural life cycle was an abomination. That meant that the character (who was a cleric) couldn't be resurrected, nor cast any dead raising spells upon anyone else. Despite protests (not from the one playing the Hunter, mind you) the player agreed to accept this.
Well, as fate would have it, the Day came. The cleric ended up dead.
The look on this person's face (not the one playing the cleric) was priceless. This caused this player to seriously freak out. Even as the other player was creating a new character, this one was begging me to change my mind. I wouldn't relent; my decision was firm. The player was in tears so we broke from the game earlier than normal.
I guess my message is know your players. Find out how they react to these certain controvertial concepts and decide what course of action you should go in your campaign.
It doesn't have anything to do with a particular edition of the game (The campaign is 11 years old, going through 3 and 1/2 editions) just the way certain players are.
One of our players can't face death. Seriously. Unless there is an immediate resurrection methood available, death is very uncomfortable.
I found this out when I ran a game myself with the group. I had a player who wanted the "Hunter of the Dead" prestiege class. I created an organization of individuals where this prestige class came from, in my campaign world. One of the banes I added was the ban on resurrection. The logic being, for this organization, was that ANY inturruption of the natural life cycle was an abomination. That meant that the character (who was a cleric) couldn't be resurrected, nor cast any dead raising spells upon anyone else. Despite protests (not from the one playing the Hunter, mind you) the player agreed to accept this.
Well, as fate would have it, the Day came. The cleric ended up dead.
The look on this person's face (not the one playing the cleric) was priceless. This caused this player to seriously freak out. Even as the other player was creating a new character, this one was begging me to change my mind. I wouldn't relent; my decision was firm. The player was in tears so we broke from the game earlier than normal.
I guess my message is know your players. Find out how they react to these certain controvertial concepts and decide what course of action you should go in your campaign.