Aenghus
Explorer
I don't allow evil characters in my regular campaign, because I don't want to explore that game territory and evil PCs tend to be a bad choice for long campaigns. I want my regular PCs to care about some of the places and NPCs in the setting, and that's more believable for good and neutral PCs.
I could run an "all evils" or "evils and neutrals" game, but IMO it would be a one shot game or just a few sessions, due to the inherent instability of such PCs even in the hands of sincere players. Evil games often seem to gravitate to heavy handed plot devices to force the disparate PCs to work together in a "Suicide Squad" type arrangement. I would prefer to go with all PCs being from one organisation or from allied factions, we can still write in tension but the plotting can be less heavy handed.
I could run an "all evils" or "evils and neutrals" game, but IMO it would be a one shot game or just a few sessions, due to the inherent instability of such PCs even in the hands of sincere players. Evil games often seem to gravitate to heavy handed plot devices to force the disparate PCs to work together in a "Suicide Squad" type arrangement. I would prefer to go with all PCs being from one organisation or from allied factions, we can still write in tension but the plotting can be less heavy handed.