Elder-Basilisk
First Post
Well, my campaign didn't get past 8th level, so my players never fought as much as one dragon or tarrasque of any kind. If I needed to scare 'em I tossed ogres with 4 fighter levels or max HD advanced assassin vines at them. What I meant by scaling is that if player X wants to play a 30 strength half dragon (and for some reason I let him), he can expect to be going up against fiendish dire bears and girallons--or normal orcish barbarians five levels higher than him (character level+3 (ECL)+2 (because big bad guys deal with the whole party at once). Even a character like a half dragon barbarian (there was one of these in the RttToEE campaign I played in) can be pretty easily challenged in melee--you just need creatures whose CR justifies them being a challenge. (Actually that half-dragon was the first character to die in the campaign--half dragons tend to have low hp due to ECL).
creamsteak said:Ick on scaling campaigns. If my players make it to epic levels ever, I don't want new more powerful creatures to come down. I want them to have to work for much longer (like years OOC) to level up.
For instance, if the Tarrasque and Great Wyrm dragons are about the most powerful creatures in my setting, save for gods and such, then players are just going to have to settle down once they are Mordenkainen powerful. They are just going to have to settle minor disputes, keep general order on an epic scale, and wait for that next super-baddy to come along...
Also, from viewers experience, scaling doesn't work if you like to vary encounters based on planing and enemy experience/intelligence.
And don't concieve that I don't use the rules, but I do cancel out overly powerful characters by simply setting them up against stronger/luckier enemies just enough that the game is evened out, but I don't change the rules for the creatures.
For instance, idiot bakemono goblin swarm fight. The wizards and clerics are all about equally challenged by the enemy with thier different skills, but if the Half-Dragon Ogre Barbarian with a 30 strength is untouchable and always kills, every now and then I'll let a kobold life, or dodge. The logic being that the encounter should not depend on the Barbarian killing everything without being challenged. I just get "lucky" enough to make sure he's sweating just as much as the rest of 'um.