Mathew_Freeman
Adventurer
A long time ago I played in a pretty dodgy campaign. It was Warhammer Fantasy Role Play, and I was Deathmaster Snihch (Rat Man Super Assasain). Say no more.
But the main problem with the campaign was not that I could kill almost anything very quickly, but that the other player had no idea about consequences ("I kill the old man! The Town Guard turn up? I kill them as well!") and the DM couldn't cope with the idea that his players weren't playing fair.
If he'd stopped the game and made it clear that the characters would be killed for their actions, or that the consequences of this was that they'd be Public Enemy No 1 <i>and followed through with it</i> then it wouldn't have been so much of a problem.
If players want to play dirty, simply let them bear the consequences of their actions. Let the City Watch turn up. All 150 of them. And their Wizard friends. And the local Paladin. On his Dragon, if that's what the situation requires.
After the ashes have been scattered, explain to the players that if they'd just been normal frickin' heroes, none of that would have happened.
But the main problem with the campaign was not that I could kill almost anything very quickly, but that the other player had no idea about consequences ("I kill the old man! The Town Guard turn up? I kill them as well!") and the DM couldn't cope with the idea that his players weren't playing fair.
If he'd stopped the game and made it clear that the characters would be killed for their actions, or that the consequences of this was that they'd be Public Enemy No 1 <i>and followed through with it</i> then it wouldn't have been so much of a problem.
If players want to play dirty, simply let them bear the consequences of their actions. Let the City Watch turn up. All 150 of them. And their Wizard friends. And the local Paladin. On his Dragon, if that's what the situation requires.
After the ashes have been scattered, explain to the players that if they'd just been normal frickin' heroes, none of that would have happened.