OD&D DMs Guild Treasures: 5 BECMI Modules That Deserve the Big Book Treatment

There are a number of players, old and new, who have affection for the original Basic and Expert (and more) B/X or BECMI rules and modules. Already, Goodman Games has given both Keep on the Borderlands and Isle of Dread a modern shake, converting the modules into big book versions with 5E conversions and reprints of the originals. This got me thinking about five other modules that could get...

There are a number of players, old and new, who have affection for the original Basic and Expert (and more) B/X or BECMI rules and modules. Already, Goodman Games has given both Keep on the Borderlands and Isle of Dread a modern shake, converting the modules into big book versions with 5E conversions and reprints of the originals. This got me thinking about five other modules that could get the same kind of treatment, which could be of some interest to players inside and outside of the BECMI venn diagram.

Goodman Games has also done Expedition to the Barrier Peaks, but that is an AD&D module and we are not talking about those here. It should also be noted that B1 In Search of the Unknown is already reprinted in Into the Borderlands. Note: I did not use science or sales as measures, just what I think are the interesting adventures to the modern audience. Also, I may cheat by combining two or more modules.

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B7 Rahasia

I never played this one but the reception seems positive on it. It was written (and re-written) for TSR by Tracy & Laura Hickman. You may recognize the names as the authors of I3 Pharoah and I6 Ravenloft. They also had something to do with a barely remembered property named Dragonlance, you likely never heard about it. Just for being some early work by the Hickamn’s I think Rahasia should be in consideration.

B4 The Lost City

I did play through this one and have run it as well. Right away I was captivated by this module as it is far more than just a huge dungeon crawl. There are politics and factions here and the inverted natures of the dungeon is a lot of fun to play with. I can say The Lost City is a great time to play and to run. Note: As someone reminded me, this module is on the list for conversion.

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X2 Castle Amber

Quirky, weird, and a little French, Château d’Amberville is a fun-house style of adventure that has cosmic horror themes seeded in it. Tom Moldvay wrote this one and it was remade into the Mark of Amber boxed set. Castle Amber is one of those modules folks shake their head when mentioning, but in general it was well received. Some of its inspirations might be tricky to license, if indeed they need to be, and are a touch problematic. But I think those issues could be overcome.

X4-X5: Master of the Desert Nomads & Temple of Death

If you are not sold on these modules by the names alone, I dunno what to tell you. David “Zeb” Cook wrote these two modules about a war in the arid lands of Mystara and the dangerous mastermind behind a rampaging army. As a campaign for more military minded players, these modules would work well. There are many wilderness encounters, which make for a great change of pace.

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CM1-CM4: Test of the Warlords, Death’s Ride, Sabre River, Earthshaker!

Are you a fan of MCDM’s Strongholds & Followers or their Kingdom’s & Warfare? It is possible that you were also a fan of the original Companion Rules as well. The adventure CM1 Test of the Warlords was the first Companion level adventure and it lands 15th level characters in Mystara, where the King of Norwold has called the player-characters to serve that kingdom. Success can mean being given lordship over land and people to rule as you will. The other modules continue this theme in the same part of the world. The Pathfinder game has done adventure paths with this theme and I think updating the CM mods to 5E might find a significant audience.

Honorable Mention: B3 Palace of the Silver Princes

While I think this could be a great module to update, I suspect the odd publishing history might work against it. The original release was marred by a controversy over some of the content and an infamous landfill conclusion. The fact that there are two versions would be interesting as whoever was doing could restore both. Would they then update both versions to 5E? Good question.
 

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Sean Hillman

Sean Hillman

darjr

I crit!
Okay, here's one I've been thinking about.

AC3 The Kidnapping of Princess Arelina/ err, also, AC 3 The Revenge of Rusak

View attachment 118543

But it's done as a collaboration with Dwarven Forge, so instead of cardboard cutouts, it's filled with actual minis and terrain.

I don't know how much other people have a soft spot for those adventures, but I loved the Revenge of Rusak as a kid.
Or maybe a Beadle and Grimm box?
 

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jayoungr

Legend
Supporter
So after all the praise for B10 Night's Dark Terror, I skimmed it, but nothing really leapt out at me. Can those who like it help me out by pitching it to me? What makes it a standout, in your opinion?
 

The Glen

Legend
Get ready for spoilers. The module represents the pinnacle of design because of not just the sheer scale of the adventure, but the pacing is damn near perfect. You are never bored. There's never a slow moment for long. It starts off with a siege and then turns into a race against slavers to find a hidden magic in a lost valley. Along the way you are going to fight the goblins and slavers in numerous dungeons and ruins, fight assassins in a supposed safe city and explore most of Northern Karameikos. It hides the railroad aspects with the chase, you know where you have to go and you can't slow down. The dungeon designs stand out and despite the module being some what linear what your actions during the adventure affect what happens later towards the end.

In short its a near perfect module that never takes its foot off the gas while giving the players meaningful choices along the way that can change the ending.
 

Zarithar

Adventurer
Get ready for spoilers. The module represents the pinnacle of design because of not just the sheer scale of the adventure, but the pacing is damn near perfect.
I concur. It even has a mass combat encounter and included counters/tokens iirc. It's wonderful.
 

The Glen

Legend
I concur. It even has a mass combat encounter and included counters/tokens iirc. It's wonderful.
And the counters and the additional Maps also make it one of the most difficult modules find intact and explain why this is one of the most expensive that's not one of the ridiculous four-figure modules
 



The Glen

Legend
That's more than what people pay for a shrink-wrapped orange Palace of the silver princess. That book had better be written on Gold Leaf
 



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