Why use a loaded die when I can just declare a number if I want? Fudging is RAW. And nothing else there is an example of anything other than DM power abuse.
Page 235 of the DMG.
"Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it.
Otherwise, your players might think they don't face any real risks-or worse, that you're playing favorites."
Because then you can roll in the open and still declare any number you want.
But, allow me to make sure I understand. Using loaded dice isn't cheating. Does that apply to players as well?
It is absolutely healthy when used properly(ie not DM power abuse). And there are no double standards. At no point is one side cheating and the other side not allowed to. The DM can't cheat and players aren't allowed to cheat. If you want an RPG where the DM is the same as a player, you need to play a different game. In D&D the DM has far more things that he can do and far more power and authority granted to him by the game.
There is absolutely a double standard. One side is bound by the rules, the other side can do anything they please. Oh sure, you can call it "abuse of power" but when one side has all the power then you are automatically dealing with a double standard. One side can do something and be punished, the other side doing the exact same thing is not. That is the definition of a double standard.
And, while you are thinking it is healthy for the game at the table in the moment, I see something else. I see players who ask questions being derided for "not trusting their DM" right next to people telling me that a DM can make up any numbers they want and do anything they want, and the rules allow it. We end up with the discussion focused unduly on bad player behavior, yet the DM is spotless. And so, when for no reason the discussion of cheating players came up, I brought up this point, which has been met with an undue amount of vigor about how it is impossible for the DM to do more than "abuse their authority" in some undefined way. I guess you abuse your authority if the players aren't having fun, and then you just kick those players because they are a bad match for your table and keep on doing the same things. Which I also find unhealthy for the game.
And now you know it's a cultural thing.
And I didn't when I made your comment and you asked me "who said that" as though I was making it up.
It's cheating if you break the rule for the purpose of gaining advantage. If you fail to get that advantage, you just suck at cheating.
"sucking at cheating" =/= "didn't cheat" just like attempting to bribe an officer of the law, even badly, is still a crime.
Facts matter.
Truth matters.
An interesting theory, I'm not sure it applies in this situation. I think there may be other factors at play here than a desire for truth.
Say what? How the hell did you get from DMs and their inability to cheat, to the possibility that homebrewing will die? It's not possible by the way. People will always homebrew games.
It is the only reasonable thing that I can imagine as a negative of admitting a DM can cheat. I mean, what else could you possibly lose other than the potential that DMs won't homebrew anymore?
That's an advantage for the player, but not the DM. That's even more obvious.
If the DM doesn't want the character to die, how is it not an advantage for the DM? Do you realize how much more convenient it is for a character to be alive for their subplots rather than dead? That is a boon for a DM.