J.Quondam
CR 1/8
Criminy.I'm glad to see wanting good information (still haven't had time to read it) available to more people is so offensive to you.
Criminy.I'm glad to see wanting good information (still haven't had time to read it) available to more people is so offensive to you.
I answered that multiple times in the post. There is only one fiction in an RPG.A consistency of what ?
Maybe, or maybe it happens involuntarily. The point is that if it can happen to an NPC, it must be able happen to a PC or your fictional game world(since you needed know) or your fiction is inconsistent.What, the elf in your group wants to become the slave of a mind flayer and become a mentally dominated thrall with little personal will if any ?
Sure, but what if it's an ability that an NPC has that doesn't deprive a PC of its agency. What if the NPC was granted +8 to strength by Orcus in exchange for becoming a wraith upon death? A PC should be able to make the same bargain.It's only an option if they know it exists, for one, and second I'm absolutely fine with it, it's just that the PC becomes an NPC as it is now totally deprived of player agency.
That's what we are saying. If only NPCs can get an ability and not the PCs, your world is inconsistent.Again, it's the consistency of the world that matters, not the consistency of the rules.
If you have a DM who is not so smart, wise or creative you will have a bad game. A DM that does not know the rules, or can't do any of the math will have a bad game. Same with a DM that is not creative.
I'm not saying someone just pours Mt. Dew on their head, says that "are the DM" and then they get to be crowned the smartest, wisest and most creative of all. Anyone can grab some dice and say they are the DM, sure. But it takes lots of skills to run a game, from game skills, creativititvity to social skills. Skills are not exactly "special", but they are uncommon. And note you yourself says it takes courage, so guess that counts as something special.
Not if you remove functionality you can't. And I already showed how it's a tool that I need in my example earlier in the thread. You would remove that ability from me and in the process ruin a good tool.You can alter a tool without harming the usage of that tool. What about how you use it requires unlimited and unfettered power that cannot be countermanded? Why is it a good thing that that is the tool you need?
I've given support multiple times. Once with a specific example recently used by me.An assertion you seem to refuse to support in any manner. That isn't convincing.
You do know that a quick explanation isn't the same as an involved discussion, right? You're conflating the two things and in the process getting what I said completely wrong.Because you said stopping the game to explain the situation ruins the game. Right here: "To have to stop the action in order to discuss the situation, proposed a new rule, receive counter proposals, and then vote on a replacement would destroy the session. It's much better for the DM to just have the authority to just make a ruling and quickly move on with the fun."
Objectively false. The two words do not mean the same thing at all. A lack of involved discussion doesn't even come close to meaning without explanation.If you are stating that you do not stop the action to discuss the situation, which is your implication, then you must be making the change without explanation.
No. There was no conversation. I informed them that I was going to include magic weapons without pluses as weapons unable to harm creatures with resistance/immunity to magical weapons. Then I explained that it was so that I could give them some cool magic weapons, rather than them finding none at all or nearly none, which was to their benefit. Explanation =/= conversation.Because you didn't stop the action to discuss the situation. I see now that that wasn't your intention, so you do intend to stop long enough to have a brief conversation, which is all that would be required, you just don't allow the players any say in the rule that you propose and implement.
They are intertwined. You cannot take away a tool that I use to great effect without reducing my personal enjoyment of the game. Discussing my role as DM and the tools available invites my personal enjoyment to be part of the discussion as it has relevance to the discussion.And we aren't discussing your personal enjoyment. We are discussing the role of the DM. If you hadn't cut out the next sentence that would be clear.
I answered that multiple times in the post. There is only one fiction in an RPG.
Maybe, or maybe it happens involuntarily. The point is that if it can happen to an NPC, it must be able happen to a PC or your fictional game world(since you needed know) or your fiction is inconsistent.
Sure, but what if it's an ability that an NPC has that doesn't deprive a PC of its agency. What if the NPC was granted +8 to strength by Orcus in exchange for becoming a wraith upon death? A PC should be able to make the same bargain.
That's what we are saying. If only NPCs can get an ability and not the PCs, your world is inconsistent.
No. I'm not. I'm using inconsistent to mean inconsistent. If you have things available to NPC elves and those same things are not available to PC elves, you are being inconsistent in the fiction.Certainly not. At this stage, I would like to point out that you are again using negative words (inconsistent) to talk about a different style of playing. See how easy it is to do this: "And I prefer a world that is not gimped by technical choices and constraints, a world where freedom is not severely limited by artificial constraints from pure gaming that restrict a DM's creativity".
This has to be a joke. It has nothing to do with gamism or any other type ism. It's purely a consistency issue. And "cheating" my players wasn't even a thought of mine in this debate. It's simply not a part of it.It has nothing to do with consistency, and it has nothing to do with fiction. It is a purely gamist element you want to tell your players to make them feel like you will not be "cheating" on them.
Yes. 5e steers DMs towards inconsistent fictional worlds. That doesn't mean I have to follow.And actually, the rules of 5e point you EXACTLY in the other direction, most of the NPCs have abilities that the PCs don't have and cannot have, and there are even villainous class options that have been designed specifically for NPCs and not PCs. So obviously the authors of 5e don't think that this detracts from the game.
Now you're trying to conflate novels with RPGs. It won't work, because they simply aren't the same or even all that similar.No, it's not. It's only your vision of your gaming world that looks like it. But I don't think that you will be able to point out many works of actual fiction that work that way. Please try, because where it's LotR, the Wheel of Time, any Sanderson book, etc. you will find that the adversaries have abilities that the heroes don't have, and never will.
No. I'm not. I'm using inconsistent to mean inconsistent. If you have things available to NPC elves and those same things are not available to PC elves, you are being inconsistent in the fiction.
This has to be a joke. It has nothing to do with gamism or any other type ism. It's purely a consistency issue. And "cheating" my players wasn't even a thought of mine in this debate. It's simply not a part of it.
Yes. 5e steers DMs towards inconsistent fictional worlds. That doesn't mean I have to follow.
Now you're trying to conflate novels with RPGs. It won't work, because they simply aren't the same or even all that similar.
A non-interactive story can do whatever it likes.It might and it might not, again, nothing obliges any story including a TTRPG one to offer the same possibilities to the heroes and their adversaries. Pick any work of the genre and I'll show you that it's not the case in general.
If I'd introduced the subspecies into the game as playable then it would be potentially available for play by anyone (I say "potentially" because I keep uncommon or rare species gated behind die rolls so as to keep them unusual in parties as well).And by the way, the different sub-species is just as debatable, the player could also ask "and why can't I play that sub-species ?"
He isn't. That campaign collapsed after just a few months.And in that case, why is he still the DM with players abusing him ?
I'd like to think I and the players can keep things interesting even within those constraints; never mind that it's very true that constraint breeds creativity.And I'm perfectly fine with PCs and NPCs being non-standard at any time. If it makes for a more interesting play, I put absolutely no restriction as to what I can offer my NPCs and, to a lesser extent, my PCs. To a lesser extent because I am still mindful of the power gap at least with some of our more powergaming kind of players.
That's fair. I've seen it happen more when a DM has become frustrated with some major part of the rules, or the whole system, but rather than start a new campaign the existing one has been changed on the fly.Please, don't badwrongfun other types of play again. We only do it when there is no problem with the consistency of the story, and in any case, it happens infrequently because as DMs we try to make it so that the choices the players make result in fun in the game, so they have no real incentive to make different ones.
It has everything to do with consistency; as consistency is the point.Certainly not. At this stage, I would like to point out that you are again using negative words (inconsistent) to talk about a different style of playing. See how easy it is to do this: "And I prefer a world that is not gimped by technical choices and constraints, a world where freedom is not severely limited by artificial constraints from pure gaming that restrict a DM's creativity".
It has nothing to do with consistency,
Agreed. What @Maxperson missed including was the word "potentially"; thus if an NPC has made that deal with Orcus then a PC potentially ought to be able to as well provided Orcus finds said PC acceptable.Again, why ? Maybe his personality does not suit Orcus. Maybe he is not "death's chosen one". NOTHING whether in the rules of the game or in any rule of writing fiction mandates this.
Can't speak to Sanderson (not much of a fan of his) but in LotR the whole point is that the "PCs" (the Fellowship, etc.) CAN potentially gain access to the enemy's powers, abilities etc. and much of the conflict arises from how the PCs deny themselves these powers and-or their temptations yet still persevere with what they have. (never mind that in game terms Sauron is about triple the level of anyone else in the setting) Within itself, LotR is in fact impressively consistent with how it handles powers and abilities.No, it's not. It's only your vision of your gaming world that looks like it. But I don't think that you will be able to point out many works of actual fiction that work that way. Please try, because where it's LotR, the Wheel of Time, any Sanderson book, etc. you will find that the adversaries have abilities that the heroes don't have, and never will.
A non-interactive story can do whatever it likes.
An RPG where players have characters who are native to the setting* in which the game is set have, I think, every right to expect that their PCs are representative of the populations they were born-raised in.
If nothing else, there's other proto-PCs out there - the replacements for the current ones once character turnover sets in - and as they too are part of the general population but as yet we have no idea who they will be, the whole population has to be treated as if any member could become a PC at any time.
Result: PCs and NPCs within a species are the same.
* - obviously this does not apply in cases where the PCs are transplanted into the setting from elsewhere; but good luck finding replacement PCs when those ones die.![]()
He isn't. That campaign collapsed after just a few months.
Also, there's a distinction between the players abusing the DM (not the case there) and the DM allowing the players to abuse the game (which was).
I'd like to think I and the players can keep things interesting even within those constraints; never mind that it's very true that constraint breeds creativity.
That's fair. I've seen it happen more when a DM has become frustrated with some major part of the rules, or the whole system, but rather than start a new campaign the existing one has been changed on the fly.
It has everything to do with consistency; as consistency is the point.
Agreed. What @Maxperson missed including was the word "potentially"; thus if an NPC has made that deal with Orcus then a PC potentially ought to be able to as well provided Orcus finds said PC acceptable.
Can't speak to Sanderson (not much of a fan of his) but in LotR the whole point is that the "PCs" (the Fellowship, etc.) CAN potentially gain access to the enemy's powers, abilities etc. and much of the conflict arises from how the PCs deny themselves these powers and-or their temptations yet still persevere with what they have. (never mind that in game terms Sauron is about triple the level of anyone else in the setting) Within itself, LotR is in fact impressively consistent with how it handles powers and abilities.
Star Wars is an even clearer example: the dark side has greater power which the "PCs" can access - provided they pay the cost, now or later. Again, it's all about temptation and potential; and there's no inconsistency involved.