Nahat Anoj
First Post
Oh, another thing PCs can try is to use the Intimidate skill on Bloodied enemies into surrending. It's hard to use this on people you're fighting with, but it might be worth a try if you've got a good Intimidate.
Crazy awesome, perhaps.That's crazy talk.
Take up my suggestion, go to random.org and generate lots of random numbers from 1 to 20. You can use these to quickly get numbers for initiative, attack rolls, etc.My biggest slowdown usually happens right at the beginning of combat - that is, rolling everything's initiative. Sure, I can roll several d20s, but when you have to roll for 6-10 creatures and write down all the players' initiatives then write the order of who's going when... there any easy way to speed up the startup time?
Sometimes it's good tactics to bunch up into a group. But if they do it *all* the time, you might try two methods ...The room seemed like it had all kinds of potential for interesting combat and environmental manipulation but it was all wasted because they stayed crammed in the corner. : Is there anything I can do about that?
printed dice rolls... The world is coming to an end. Who wants to play a d20 game without rolling the dice? That is so big a part of this game I can´t even contemplate it. I pray to Pelor that 5th edition does not include your very own d20 number sheet.
Zanticor
My biggest slowdown usually happens right at the beginning of combat - that is, rolling everything's initiative. Sure, I can roll several d20s, but when you have to roll for 6-10 creatures and write down all the players' initiatives then write the order of who's going when... there any easy way to speed up the startup time?
Players can also take longer than they should. I'm usually counting out 6 seconds in my head for them to start saying something (and if they don't they delay automatically) but that usually doesn't come into effect. It's usually, "ok, i'm going to uuuuuuuuse... this power which iissssss str vs ac so that's... 22?" "hit" "ok, now that's... 4+3+7... umm...14 damage."
Also, after a couple sessions I'm starting to see a bit of a pattern. My players like to stay in clumps and in general don't move around too much in combat.
Don't forget the +10 to the enemy's Will defense for being Hostile to the PCs (I think that's a safe assumption in combat!) along with possibly a -5 penalty on the check if the PC doesn't speak the target's language. These prevent a dedicated Intimidate-monkey for auto-"killing" bloodied enemies.Oh, another thing PCs can try is to use the Intimidate skill on Bloodied enemies into surrending.