Yeah, relying on pure chance to "scare" players seems like wasted opportunity. Don't get me wrong, I like the uncertainty that swingy rolls bring, but if I want to scare the players I put near certain death in front of them.So, as GMs, we are basically relying on the chance of a crit to carry the fear of death for us? Shouldn't we own that possibility instead?
With adversaries less swingy, it means that character death will be less by chance, and more by design. I think that may be a good thing. It effectively gives the GM more control over how deadly their encounters will be.