Yeah, I think this is partly where it’s coming from. Killing the monster crit allows the base damage to be ramped up so they provide a more consistent experience in a combat encounter without big spikes that undermine the math for the CR ratings.And since monsters are not designed anything like players, their crits hurt more. My go to example is the giant ape's 7d6 rock throw. My Sorcerer polymorphed himself into one once, and the DM was gobsmacked when I rolled a 20 to hit.
Crits are fun. They're fun when the PCs score them and it's fun when the bad guys score them. Is there some movement to get rid of crits against PCs? 5th edition is already very survivable, next thing you know creatures and NPCs will be armed with nerf weapons. Enemy wizards will yell, "Fireball! Fireball! Fireball!" and throw tennis balls wrapped in colorful socks at the PCs. Weak sauce indeed.How do you all feel about the proposed change to crits affecting the PC's?
I know my players and I will not be following that bit of advice but I was curious about how everyone else feels about this.
I don't think it is about "easy" so much as it is about "predictable" from the GMs perspective.Crits are fun. They're fun when the PCs score them and it's fun when the bad guys score them. Is there some movement to get rid of crits against PCs? 5th edition is already very survivable, next thing you know creatures and NPCs will be armed with nerf weapons. Enemy wizards will yell, "Fireball! Fireball! Fireball!" and throw tennis balls wrapped in colorful socks at the PCs. Weak sauce indeed.
As much fun as I’ve had critting with the occasional scorching ray or fire bolt, I’m not too fussed about losing spell crits. If they stay in the realm of actual weapons, not attack-rolling spells, that’s one way to give martial characters something spellcasters don’t get as often (barring them using an actual weapon).It's not just monster crits, spell crits too.