I’m not sure what you mean by flat damage, but the rest of these received mostly minor changes. Like, they’re different, sure, but not wildly so.
There are way more spells that received no changes than there are that received changes. Moreover I’d count this among player-facing options anyway.
Practically unchanged. What, like, a bigger damage die for tridents and a bit more guidance on a few pieces of adventuring gear? The “changes” to tools are mostly just a repackaging of what was already in Xanathar’s Guide.
Also practically unchanged other than Exhaustion. Also, I guess stunned doesn’t make your speed 0 anymore, which is weird, but hardly anything to write home about.
Thats not what I said. I said the most significant changes were to layout, presentation, and player-facing options, and I stand by that. Other changes were made, but are generally less significant in my opinion.
Sure, but I don’t think they’re going to be the deal makers or breakers for most DMs. OP was asking specifically for a DM’s perspective in contrast to the reviews they’ve seen that are focused on all the new player options. IMO that’s mostly layout and presentation stuff. The other big changes would have been covered by the more player perspective focused reviews.