The most important thing I learned is the motto of the 4E. Say YES!
I barely played in my whole lifetime. When I got the opportunity(and the time) to do so, I was luck my DM was a very good DM. The story was interesting, the world rich, the NPCs very entertaining. But, he could not say Yes. Every time i tried to take the reins of MY character development, I received a big fat no. And I did not ask for nothing absurd. I DM, I hate power gamers. I asked for some few new options. Cool options. NO. I asked for a certain character development. NO. And this last one was awful, since the NO came IN GAME. Even if I told him clearly for what direction I was going.
So when my players ask me something, I ask then why they want it, and if I don't approve I try to give as many options as I can to fit their idea. Every concept I fit in the campaign for their characters I ask first if they are okay. I even tell then off game about the path they are going with their decisions("if you go with this NPC, you get hid of the magic sword. With the other will will try to master it's will"). It's important to listen to then, and figure out what is fun, cool and entertaining. And leave the channel open.
I barely played in my whole lifetime. When I got the opportunity(and the time) to do so, I was luck my DM was a very good DM. The story was interesting, the world rich, the NPCs very entertaining. But, he could not say Yes. Every time i tried to take the reins of MY character development, I received a big fat no. And I did not ask for nothing absurd. I DM, I hate power gamers. I asked for some few new options. Cool options. NO. I asked for a certain character development. NO. And this last one was awful, since the NO came IN GAME. Even if I told him clearly for what direction I was going.
So when my players ask me something, I ask then why they want it, and if I don't approve I try to give as many options as I can to fit their idea. Every concept I fit in the campaign for their characters I ask first if they are okay. I even tell then off game about the path they are going with their decisions("if you go with this NPC, you get hid of the magic sword. With the other will will try to master it's will"). It's important to listen to then, and figure out what is fun, cool and entertaining. And leave the channel open.