Sorry, I was at work, but the thread hasn't been here long yet.
I updated the NPC thread at WotC on Sunday; I will probably be able to update it every Sunday. (I came up with better soldiers, too.)
In any event, anyone who uses more than one skill or who gets involved in combat needs a full stat block. This means the computer nerd the players found to help them hack something doesn't really need a stat block, just a level, max ranks, and maybe Gearhead and Savant (Computer Use), but a private investigator or the head of the customs agents needs lots more skill points and so needs the full character sheet.
As for raw combat characters, I haven't seen some of the more obvious ones - gang members with an Int of
less than 13, snipers, mad bombers (there's a really cool one in Operation Winterkill... okay, he's probably not insane, I'm almost entirely sure about that), field scientists, corporate security team leaders (players are always breaking into factories, installations, and the like), assassins and "cleaners" of several type (
very hard to make), gunslinger crooks, bodyguards, surveillance teams, and the like. Think of anyone who would be cool and post the idea here - someone will stat them out for you. Maybe me
And I rarely see leaders, either. The gang boss in the Modern book is terrible - how does he expect to keep his position with an Intelligence score of 8? And since he's an Ordinary, not a hero, he's basically wasting levels on Charismatic. (Charismatic heroes are cool, but the Ordinaries are kind of ... lame.)
PS I've got a Starfury pilot sitting around in my card-box somewhere. I remember you asked for pilots. I'll have to ask about them in the military NPC thread.