Aulirophile
First Post
Rule of Cool, DMG, broken is OK as long as it is awesome (and Come and Get It is). Actually I'm going to take a moment here and plug 4e's DMG. It is, far and away, the best primer text a D&D edition has ever had on how to be a good DM.Trick Strike requires a hit.
The problem with the powers is that there is no defense against them except in some cases, a possible Immunity to Charm or something.
Take Compulsion for example. The Bard can move Orcus if he wants to with a 5th level power.
It's an issue of fluff. It doesn't make sense that powerful creatures can be pulled around like lynch pins 100% of the time. No save. No to hit.
It's bad design IMO.
As for being ashamed, I think people should be ashamed when awesome takes priority over balance and reasonableness.
And I don't see that as a problem. That is a good thing and it makes the powers fun. D&D is a game. Games should be fun. 4e has been very well designed to be fun, including errata for abilities that are actually too powerful, vs fun abilities that are fine.
And... really? In a world of magic "something doesn't make sense"?