DnD 3.5 (Eberron) Elemental Evil, the Return


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Just need to fix your domains, see post 70 for available gods and the domains they grant. I'll let you go Radient Servant so long as you worship the Silver Flame or Dol Arrah.
 

Just need to fix your domains, see post 70 for available gods and the domains they grant. I'll let you go Radient Servant so long as you worship the Silver Flame or Dol Arrah.

How about the Sovereign Host in general? The way I see it, the Radiant Servant PrC puts a lot of focus on improving the access to the Healing Domain (i.e maximize and empower on healing domain spells at higher levels), and no single god in the pantheon grants both Sun and Healing.

If not, I'll do Dol Arrah with domains of Good and Sun.
 


Added domains and domain spells to post #33. I chose the Sovereign Host with Protection and War domains and will play it looking at the role of the Churches and faith in general is there to look after those that are not able to look after themselves and knowing that sometimes it is required that the sword be raised to maintain that protection.
 

FInally Jeremiah Mondragon

Code:
Name:       Jeremiah Mondragon
Race:       Human
Player:     Neurotic
Classes:    Abjurer4
Hit Points: 20
Experience: 6000 / 10000
Alignment:  Neutral Good
Speed:      Walk 30 ft.
Languages:  Common, Draconic, Elven, Goblin (this will actually be whatever humanoids are most common in the area)

------------------------ Description -----------------------
Height: 5' 5"             Weight: 176 lbs.                Gender: Male	
Eyes:   Brown             Hair: Black,Swept over the right eye 
Skin: Tanned
Quirks: Dependable, Eidetic memory	
Speech style: Indirect 

I'd take improved familiar as human bonus feat unless you allow Abjurer variant without familiar from Unearthed Arcana (I believe) - if I don't get familiar I'll take another feat...

Stats    Score   Mod
STR      11      (+0)
DEX      13      (+1)
CON      13      (+1)
INT      16      (+3)
WIS      13      (+1)
CHA      14      (+2)
 
-------------------------- Skills --------------------------
Skill                   Total   Rnk     Stat    Msc
Appraise                 3        0.0      3        0
Autohypnosis             3        0.0      1        2
Balance                  1        0.0      1        0
Bluff                    2        0.0      2        0
Concentration            8        7.0      1        0
Control Shape            1        0.0      1        0
Craft (Alchemy)          10       7.0      3        0
Craft (Default)    3        0.0      3        0
Decipher Script          9        6.0      3        0
Diplomacy                2        0.0      2        0
Disable Device           3        0.0      3        0
Disguise                 2        0.0      2        0
Escape Artist            1        0.0      1        0
Forgery                  3        0.0      3        0
Gather Information       2        0.0      2        0
Handle Animal            2        0.0      2        0
Heal                     1        0.0      1        0
Hide                     1        0.0      1        0
Intimidate               2        0.0      2        0
Knowledge (Arcana)       10       7.0      3        0
Knowledge (Default)  	 3        0.0      3        0
Knowledge (Local)        6        3.0      3        0
Knowledge (Religion)     4        1.0      3        0
Listen                   1        0.0      1        0
Literacy                 0        0.0      0        0
Move Silently            1        0.0      1        0
Open Lock                1        0.0      1        0
Perform (Default)        2        0.0      2        0
Profession (Bookkeeper)  3        2.0      1        0
Psicraft                 3        0.0      3        0
Ride                     1        0.0      1        0
Search                   3        0.0      3        0
Sense Motive             1        0.0      1        0
Sleight of Hand          1        0.0      1        0
Spellcraft               8        3.0      3        2
Spot                     1        0.0      1        0
Survival                 1        0.0      1        0
Tumble                   1        0.0      1        0
Use Magic Device         2        0.0      2        0
Use Psionic Device       2        0.0      2        0
Use Rope                 1        0.0      1        0
                                                    
 
-------------------------- Feats ---------------------------
Scribe Scroll (default)
  You can create a scroll of any spell that you know.

[B]Combat Casting[/B]
  You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.

[B]Improved Counterspell[/B]
	When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.

[B]Spell Mastery[/B]
	Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. From that point on, you can prepare these spells without referring to a spellbook.

[B]Brew Potion[/B]
	You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures.
  
 
-------------------- Special Abilities ---------------------
+2 bonus to Spellcraft when learning Abjuration
Summon Familiar

-------------------------- Combat --------------------------
 
    Total / Touch / Flat Footed
AC: 11    / 11    / 10
 
Initiative:   +1
BAB:          +2
Melee to hit:  +2
Ranged to hit: +3
 
Fortitude:    +2
Reflex:       +2
Will:         +5
 
Unarmed attack:
to hit:       +2
damage:       1d3
critical:     20/x2
 
------------------------- Equipment ------------------------
Spellbook
Writing utensils
Several empty scrolls (3)
Empty vials (3)
 
--------------------------- Magic --------------------------
Wizard Spells Known
 
Level 0
All 
 
Level 1
Burning Hands (Evocation)
Charm Person (Enchantment)
Color Spray (Illusion)
Comprehend Languages (Divination)
Detect Secret Doors (Divination)
Endure Elements (Abjuration)
Enlarge Person (Transmutation)
Expeditious Retreat (Transmutation)
Feather Fall (Transmutation)
Hold Portal (Abjuration)
Hypnotism (Enchantment)
Identify (Divination)
Protection from Chaos (Abjuration)
Protection from Evil (Abjuration)
Protection from Law (Abjuration)
Shield (Abjuration)
Sleep (Enchantment)
 
 
Level 2
Arcane Lock (Abjuration)
Detect Thoughts (Divination)
Eagle's Splendor (Transmutation)
Fox's Cunning (Transmutation)
Protection from Arrows (Abjuration)
Resist Energy (Abjuration)
Shatter (Evocation)

Prepared
--------- 
Level 0
Detect Magic (Divination) (2)
Kressmer's Moment of Deflection (Abjuration)
Prestidigitation (Universal)
Resistance (Abjuration)
 
 
Level 1
Color Spray (Illusion)
Endure Elements (Abjuration)
Hypnotism (Enchantment)
Shield (Abjuration)
Sleep (Enchantment)
 
 
Level 2
Detect Thoughts (Divination) 
Fox's Cunning (Transmutation) 
Protection from Arrows (Abjuration) 
Resist Energy (Abjuration)
 
Last edited:


Okay, I've been thinking about this for the last couple days. No offense to anyone here but I'm not all that enthused with the character types submitted so far. Not because the concepts are but because I'm not really sure how to categorize them (some are, some aren't).

Its really crappy of me as I should have established this before but:
1. Good characters please. I want do-gooder heroes.
2. Be able to post Wed - Sat, at least once per day (more hopefully).
3. Please let me know which of the party slots that you're shooting for.
Code:
[color=darkorange]1. < meat shield >
2. < skill user >
3. < healer type >
4. < arcane damage >
5. < other 1 >
6. < other 2 >[/color]

If you're still willing to stick with me after this, please let me know and I'll make a final selection on Wednesday.
 

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