Woot, one completed entry... Presenting Narfel, halfling druid/totemist and his wolf companion Grey Fang
[sblock="BG"]
Items lost = two amulets of natural attack +1
foil=Crag, a half orc ranger who sees nothing wrong with exploiting nature for all its worth. Crag is actually a very pleasant person to talk with, despite his crusty appearance and the two well worn axes he carries. Something that does not make Narfel's job any easier when it comes to convincing people to work in harmony with nature.
went well=Once they had to chase some goblins out of some abandoned mines. A place where Narfel's small size came in great handy. But his real victory here was in convincing a local business man that minning ore would be more profitable than tree cutting. Thus securing his purchase of a large swath of forest left to nature, in return for their help clearing the mines.
flubbed= When Captain Lanner wanted adventurers to help salvage an artifact, Narfel was remembered from a report saying he spoke out against the war. Not wanting to listen to the fact he later joined up to
defend Breland, the Captain give the job to their rivals out of pure spite
Narfel is an averaged sized but thin halfling of fairly young years. He has brown wavy hair and grey eyes and paints three blue stipes horizontally accros each cheek toward his ears that almost look a bit like whiskers. Grey Fang is a stocky older wolf with some whitish/grey in his muzzle and blue eyes.
He is interestingly enough a "suburban druid" equally at home in towns and wilderness - ooc: making him what a druid/yuppie druppie? lol... He seeks balance between man and nature views it as his duty to see that both live in harmony.
At first, during the last war, he was against it, and refused to help fan the flames of chaos and entropy. But, when it quickly became apparent that his home area would suffer at the hands of invaders, he knew he had to chip in and so he joined some of his friends in helping defend their country of Breland.
[/sblock]
Code:
Name: Narfel
Race: Halfling
Class: Druid 2, Totemist 2 (Incarnium)
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: NA
Domains: NA
Str: 7 -2 Char Level: 4 XP: ?
Dex: 16 +3 BAB: +2 HP: 42
Con: 14 +2 Adj BAB: NA Temp HP: NA
Int: 12 +1 Grapple: Dmg Red: NA
Wis: 16 +3 Speed: 20' Spell Res: NA
Cha: 12 +1 Init: +3 Spell Save: NA
ACP: ? Spell Fail: NA
[sblock="ability gen"]
http://invisiblecastle.com/find.py?a=show&id=1220503
Leveling: +1 Dex, +1 Cha
Halfling: +2 Dex, -2 Str
HP: max first 4 levels + 1/2 there after
[/sblock]
Code:
Base Armor Shld Dex Size Nat Misc Total
Armor: 16 +2 +0 +3 +1 +0 +0 +6
Touch: 12 Flatfooted: 14
*+2 deflection vs evil
Base Mod Misc Total
Fort: +6 +2 +1 +9
Ref: +3 +3 +1 +7
Will: +3 +1 +1 +5
*+1 vs evil sources i.e. critters/effects
Weapon Attack Damage Type Critical Notes
Manticore spikes +7 d6-1 P 20 30' range inc, 1 spike per esentia invested
+1 AB, +1 DMG, <= 30'
+1 magic bonus ab/dmg if magic fang cast
Grey Fang - Wolf animal companion
Hd: 4, hp: 26, AC*: 19 (+3 Dex, +4 natural), touch 13, flat-footed 18
+2 deflection bonus vs evil
Attack: Bite (trip) Bite +5 melee (1d6+2) plus trip
Tail Spikes +6 ranged, 30' increment, 1 per essentia, d6+1
--- +1 AB,+1 dmg point blank <=30', magic ang +1 AB, +1 Dmg
Fort +6, Ref +7, Will +0
S: 14, D:16, C:15, I:2, W:12, C:6
Feats: Track, Weapon Focus(bite), point blank shot
Skills: Stealth +6, Notice +4, Survival +2(+6 track by scent)
SQ: Link, Low Light Vision, Share Spells, Evasion, +2 bonus tricks
Leather Barding
[sblock="Spells/Abilities/Ongoing effects"]
Abilities:
Soulmelds: (default 2/3 essentia to invest)
Blink Shirt [heart] 10' dimension door (+0 ess) +10' per essentia, std action/end turn
Manticore Spikes [totem,waist] (+2 ess) tail launches 2, d6 spikes, 30' range increment
+2 per essential jump/spot
Lamasu Mantle [shoulders] (+1 ess) +2 defection vs evil, +1 saves as well per ess
Spells:
0th: DC 13 Save
_Create Water
_Cure minor wound
_Detect Magic
_Light 20 minutes
1st: DC 14 Save
_Magic Fang(SRD) - 2 minutes duration
_Vigor, lesser(SC) - fast healing 1 for 12 rounds
_Vigor, lesser(SC) - fast healing 1 for 12 rounds
[/sblock]
[sblock="Class/Race stuff"]
Halfling
* +1 Saves
* +1 Thrown weapons
Druid (SRD)
* Wild Empathy +5
* Animal Companion (Wolf)
* Nature Sense
* Woodland Stride
Totemist(Magic of Incarnium)
* Wild Empathy (Dup, but get +2) +5
* 3 soulmeld
* 2 essentia [3 with feat]
* 1 binding: totem slot
* low light vision [racial substitution level - halfling totemist]
[/sblock]
[sblock="Equipment"]
Items:
Travlers Clothes with cloak
Leather Armor
Leather barding - Softstride
Saddle
2 Saddle packs
10 Gp
[/sblock]
[sblock="skills/languages"]
Code:
Languages: Common, Druidic, Draconic, Halfling
Skill Rank Adjustments Total
Diplomacy 7 +1 cha, +8
Heal 2 +3 wis, +5
Handle Animal 5 +1 cha, +6
Know: Nature 1 +1 int, +2
Notice 7 +3 wis, +4 meld +14
Ride 4 +3 dex, +7
Survival 4 +3 wis, +7
Stealth 2 +3 dex, +4 size, +2 +11
[/sblock]
[sblock="feats"]
Feats
1 Point Blank Shot
1 Precise Shot
2 Share Soul Meld (magic of incarnium)(with companion/familiar)
3 Natural Bond (Complete adventurer) +3 levels for determining animal companion's abilities
4 Incarnium Fortified Body +2 hp per incarnium feat, +1 essentia
[/sblock]