DnD 3.5 (Eberron) Elemental Evil, the Return

Ranulf approved and added to first post... who's next? I'll make a Rogue's Gallery when I have 6 completed characters.

Note: I also posted Disguise + Bluff as Bluff.

If you've completed your character please let me know in a new post and give me the post number of your completed character.
 

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Vaeryn d'Phiarlan is good to go, post 18.
By the way, for future use/planning, how would you feel about the coordinated shot feat from Heroes of Battle? It lets you ignore cover given by your allies being between you and your target with ranged attacks.
 

Redclaw said:
Vaeryn d'Phiarlan is good to go, post 18.
By the way, for future use/planning, how would you feel about the coordinated shot feat from Heroes of Battle? It lets you ignore cover given by your allies being between you and your target with ranged attacks.
Coordinated Shot okay'd. :)
 

My character is also ready, Post 20.

Nobody seems to want to take up my offer to suggest names, so I named him "Unity". I also added that he made a poor pact with Paimon, The Dancer.
 

Karna's ready, unless you must have a physical description before you accept a character. I'll try to get that done soon. But I have to go to work in about fifteen minutes. Post 37
 
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Name: Leigh Valendor

Human Cleric 4 (Plans on going into Radiant Servant of the Sovereign Host (Pelor) at lvl 6)
Domains: Healing, Sun


STR 14 (+1 4th level)
DEX 11
CON 12
INT 12
WIS 16 (+1 4th level)
CHA 14



Code:
[B]Leigh Valendor[/B] 
[B]Class:[/B] Cleric 	
[B]Race:[/B] Human
[B]Region of Origin:[/b] Breland 
[B]Size:[/B] M
[B]Gender:[/B] Female
[B]Alignment:[/B] LG
[B]Deity:[/B] Sovereign Host ([B]Domains:[/B] Healing, Sun)
[B]Action Points:[/B]

[B]Str:[/B] 14 +2 (--p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000
[B]Dex:[/B] 11 -- (--p.)	[B]BAB:[/B] +3		[B]HP:[/B] 36 (4d8+4)
[B]Con:[/B] 12 +1 (--p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] n/a
[B]Int:[/B] 12 +1 (--p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Str +1, Wis +1
[B]Wis:[/B] 16 +3 (--p.)	[B]Init:[/B] +0	[B]Spell Save:[/B] 
[B]Cha:[/B] 14 +2 (--p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 50% (Arcane)

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+0	+0	+0	+0	16
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+4	+1	+0
[B]Ref:[/B]	+1	+1	+0	+0
[B]Will:[/B]	+7	+4	+3	+0
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar           	+5	1d8+2	20/x2      	------
Dagger                  +5/+3	1d4+2	19-20/x2 	10 ft
Light Crossbow		+3	1d8+0	19-20/x2 	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Turn Undead (9x/day), Divine Spells, Spontaneous Cure Spells, Domain Powers & Spells

[B]Feats: [/B] 
1st - [B]Extra Turning[/B]
1st - (bonus) [B]Empowered Turning [/B]
2nd - Heroic Channeling
3rd - Extend Spell
4th - Divine Metamagic (Extend Spell)

[B]Spells prepared[/B] (Save DC 13 + spell level): 
[B]Domains:[/B] Healing, Sun
[b]Domain Powers:[/b] Healing: cast Healing spells at +1 caster level.  Sun: Once per day,
 you can perform a greater turning against undead
 in place of a regular turning. The greater turning is like a normal turning 
except that the undead creatures that would be turned are destroyed instead. 

[B]Spells Prepared:[/B]
	0th - (5)     Light, Detect Magic, Resistance, Purify Food and Drink, Read Magic
	1st - (4+1)   Divine Favor, Bless X2, Shield of Faith, Cure Light Wounds (D)
	2nd - (3+1)   Bulls Strength, Silence, Spiritual Weapon, Heat Metal (D)



[B]Skill Points:[/B] 28	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	7	6	+1	--
Know (Religion) 6	5	+1	--
Know (Arcana)	5	4	+1	--
Know (History)	5	4	+1	--
Heal        	11	6	+3	+2
Diplomacy	5	3	+2	--
Ride        	0	0	--	--

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Morningstar           	8gp	6lb
Scale Mail            	50gp	30lb
Heavy Steel Shield 	20gp	15lb
Dagger                 	2gp	1lb
Light Crossbow      	35gp	4lb
20 bolts               	2gp	2lb
Backpack              	2gp	2lb
Explorer's Outfit     	10gp	8lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Healer's Kit          	50gp	1lb


[B]Total Weight:[/B]80lb	[B]Money:[/B] 13.5gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	117	175	350	875

[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[b]Weight:[/b] 125 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Tan

Appearance: Tall and lithe, with piercing green eyes that delve deeply into ones soul. Her hair is shoulder length, tied back so that it stays out of her eyes.

Personality: Trusting, Playful, Motherly.

Background: Born to parents who would help anyone in the time of need, Leigh became the living embodiment of their ideals. She spent most of her time caring to sick animals in her youth. As she grew up, she became an ardent supporter of the Sovereign Host, and left her family to study at one of their monasteries. After completing her studies, she set out on her own for a time, preaching the word of the Sovereign Host, but fate brought her back to Hommlett, where she fell in with some of the others that she knew as a child -- they banded together and began to adventure and obtain/recover items for a wealthy benefactor. However, they soon attracted the attention of a rival group, who also were known for obtaining sought after objects -- but their motives were less than pure, they were merciless bounty hunters.


http://invisiblecastle.com/find.py?a=show&id=1218552 <-- ability roll

2 Things Dragoons took: Adamantine Morningstar (Family Relic), Dimension Stride Boots (Magic Item Compendium)

An exploit where your adventuring group showed up the Jade Dragoons : We were tracking down an artifact known as the "Eye of the Storm" -- a magical gem of immense power, for our patrons, we had been given information that it was kept in a old tomb in a secret vale in the Towering Wood. The Dragoons had been following us for some time. The tomb was filled with traps, and the vault where the gem was kept had a protective trap that sealed the room off when triggered. Luckily the group's rogue was able to disarm the trap and allow us safe entry inside the vault. We had planned ahead and brought a fake gem to throw off the Dragoons, who were not far behind. After securing the gem and replacing it with the fake, we turned invisible and headed outside the vault -- just in time to see the dragoons stealthily advance into the vault after us -- we quickly sprung the trap door from the outside and left them entombed. I don't know how or if they got out.


An exploit where the Jade Dragoons showed up your adventuring group: We were tasked with bringing back a fugitive to the house Cannith for questioning -- someone who had been conspiring with the Thuranni's for some time. We had tracked him down to a small tavern in Gaylespire in Breland. We checked into the inn, hoping to observe the mark unnoticed. However, the Dragoons were on to us and had our food laced with poison -- we all were knocked out cold and woke up much later in the cargo hold of a lightning rail car bound for Flamekeep in Thrane!


A short, three-sentence description of the Jade Dragoon who irritates you the most : Elvistra Mandola, a horrid excuse for a woman, who knowingly befriends the undead from Karnaath, has earned the ire of Leigh for an eternity, after she 'raised' a fallen collegue (of Leigh's) as a zombie in front of her.
 
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Scribbler said:
My character is also ready, Post 20.

Nobody seems to want to take up my offer to suggest names, so I named him "Unity".
I was figuring we'd wait until we knew the party before naming one of our own.
I was going to suggest Pact.
 


Scribbler said:
My character is also ready, Post 20.

Nobody seems to want to take up my offer to suggest names, so I named him "Unity". I also added that he made a poor pact with Paimon, The Dancer.
You can't be bound to Paimon because its a 3rd level vestige and, at 4th level, you're limited to 2nd level vestiges.
 

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