jager0727
First Post
Well there are three problems:
1. I can't find this spell in the Spell Compendium. Not in the Druid spells or the Ranger spells. Give me the page number please.
2. Sensalar's sheet doesn't have known spells and prepared spells for the day. This needs to be fixed asap, especially if you guys intend on fighting the Dwarves.
3. This spell will, as a side effect, reduce the tavern floor to rubble? I'm not against it of course, but maybe you should rethink the consequences? Who will pay for the mason work needed to fix the floor, the toppled tables with food and drink for the other patrons, and the premature closing of the inn? A night's income for such a large establishment is no small matter, and the repairs will be steep as well. I'm just saying, does Sesnalar intend to initiate combat with a spell that has such high collateral damage?
Theroc: The way you worded it and pulled out your sword, that's an Intimidate check for sure.
1: sorry, impeding stones is in cityscape. p.66, I was thinking of tremor (compendium p.223)-almost the same spell and fine if you'd rather I used it instead:
TREMOR
Evocation [Earth]
Level:
Cleric 3, druid 3
Components:
V, S, DF
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Area:
40-ft.-radius spread
Duration:
1 round/3 levels
Saving Throw:
See text
Spell Resistance:
No
When you cast this spell, a small, localized
tremor shakes the ground in the area.
Detritus and loose debris rattle with the
small quake, and creatures caught in the
area stumble and fall.
tremor shakes the ground in the area.
Detritus and loose debris rattle with the
small quake, and creatures caught in the
area stumble and fall.
This minor quake is not strong enough
to damage structures. The effect lasts
for 1 round per three caster levels,
during which time any spellcaster on
the ground in the area must succeed on
a Concentration check (DC 15 + spell
level) or lose any spell she is casting. A
to damage structures. The effect lasts
for 1 round per three caster levels,
during which time any spellcaster on
the ground in the area must succeed on
a Concentration check (DC 15 + spell
level) or lose any spell she is casting. A
creature attempting to use a skill that
would provoke attacks of opportunity
(such as Disable Device, Heal, Open
Lock, and Use Rope, among others)
must succeed on a DC 15 Concentration
check, or the action automatically
fails and is wasted. Each creature in
the area must make a Reflex save each
round or be knocked prone.would provoke attacks of opportunity
(such as Disable Device, Heal, Open
Lock, and Use Rope, among others)
must succeed on a DC 15 Concentration
check, or the action automatically
fails and is wasted. Each creature in
the area must make a Reflex save each
2. your right, I need to list commonly prepared spells (I don't think druids have spells known just alignment restrictions)
3. That's why I asked about their armor before, I was looking for a way to disable or disarm the dwarves without actually harming them, possibly heat or chill metal. (hard to use entangle when you're inside without plants on the ground). As for dmage to the inn, I was planning on offering to fix with either a few applications of stoneshape or soften earth and stone and a few minutes work smoothing some clay