Myth and Legend
First Post
Some suggestions. These are from the powergamer inside me, nothing wrong with them rules-wise.
Geryk Lavrynt:
Lose combat casting, it's a trap. Just max your Concentration check and get more Constitution!
No point in taking Extra Turning if you won't be blowing trough your daily turnings for DMM
Zen Archery is good if you plan to build your whole character around it. If you prefer melee go for a two-handed weapon and buff yourself with DMM!
Shielded casting is... so-so. A 5 foot step, anklets of translocation, anyone using Benign Transposition or a bunch of other things could stop or minmize AOOs. Anyway melee enemies will rarely have any significant impact on your spellcastig, the ones who can stop you from casting a spell are enemy casters or some insidious DM "rocks fall" type enemy that nauseates/stuns/one shots you. In effect this is a very sub-par feat (and remember your feats are precious!)
Lose Heavy Armour Optimisation. There is no benefit to having it that is worth one of your precious 8 feats. Get some Mitrhil armour instead.
Your stats - do you need 12 int? Being a human with 10 int already gives you 2 skills per level.
The charisma is nice if you plan to use DMM like a madman. If you just want to have it because it's fitting, get an item of extra cha.
Definitely lose the dex, it's a take it or leave it stat. Plus you don't have many ranged touch spells. Plus you got Zen archery anyway.
Get 16 Con! Con is what gives you HP at the later levels, not racial or class HD.
Get more holy symbols - get wooden ones, metal ones, get one engraved on your shield (if you insist on having a shield), one on your armour, get sevral spares, get one tattoed on your chest etc. Trust me.
Also, please paragraphs in your otherwise wonderful biography
Zinerath Woesbane
Get 16 Con
Umm you're planing to use your primary weapon in addition to your natural attacks? Please list your attack sequence such as +5/+4/+1 1d10 stick, +3/ 1d4 horns +2 1d6 tail slap etc. (i'm making it up for an example)
Explain your high Dex if you're not going for a finesse type character. More Str = more damage and even more damage for PA
It's an unconventional build and has great flavor, but I have to research it in detail to tell you where you'll end up power-wise, though that's not horribly important.
The guys over at GITP can help you optmize it. Just don't let them make you into a demigod and ignore the guy who comes and tells you to roll a Wizard instead (it always happens there
)
Not sure where you got that folding boat from but you'll scarcely need it. Get a scroll of waterwalk or dark way or something and give it to our UAI monkey insetad
Spend that gold on something else. There are a ton of great items in the MIC.
BTW explain to me how is your character CN if he can "Smite Good"?
Mei-Ying
Firball will certainly be tempting but no Fly? Fly makes the world go round for arcanists
Needs an appearance.
I haven't done the math for your items (that's not horribly vital, I tend to throw gold around anyway), I haven't cheked the BAB/save bonuses from all your classes put together and I haven't checked the prerequisites for all the feats, though most I know by heart.
Geryk Lavrynt:
Lose combat casting, it's a trap. Just max your Concentration check and get more Constitution!
No point in taking Extra Turning if you won't be blowing trough your daily turnings for DMM
Zen Archery is good if you plan to build your whole character around it. If you prefer melee go for a two-handed weapon and buff yourself with DMM!
Shielded casting is... so-so. A 5 foot step, anklets of translocation, anyone using Benign Transposition or a bunch of other things could stop or minmize AOOs. Anyway melee enemies will rarely have any significant impact on your spellcastig, the ones who can stop you from casting a spell are enemy casters or some insidious DM "rocks fall" type enemy that nauseates/stuns/one shots you. In effect this is a very sub-par feat (and remember your feats are precious!)
Lose Heavy Armour Optimisation. There is no benefit to having it that is worth one of your precious 8 feats. Get some Mitrhil armour instead.
Your stats - do you need 12 int? Being a human with 10 int already gives you 2 skills per level.
The charisma is nice if you plan to use DMM like a madman. If you just want to have it because it's fitting, get an item of extra cha.
Definitely lose the dex, it's a take it or leave it stat. Plus you don't have many ranged touch spells. Plus you got Zen archery anyway.
Get 16 Con! Con is what gives you HP at the later levels, not racial or class HD.
Get more holy symbols - get wooden ones, metal ones, get one engraved on your shield (if you insist on having a shield), one on your armour, get sevral spares, get one tattoed on your chest etc. Trust me.
Also, please paragraphs in your otherwise wonderful biography

Zinerath Woesbane
Get 16 Con
Umm you're planing to use your primary weapon in addition to your natural attacks? Please list your attack sequence such as +5/+4/+1 1d10 stick, +3/ 1d4 horns +2 1d6 tail slap etc. (i'm making it up for an example)
Explain your high Dex if you're not going for a finesse type character. More Str = more damage and even more damage for PA
It's an unconventional build and has great flavor, but I have to research it in detail to tell you where you'll end up power-wise, though that's not horribly important.
The guys over at GITP can help you optmize it. Just don't let them make you into a demigod and ignore the guy who comes and tells you to roll a Wizard instead (it always happens there

Not sure where you got that folding boat from but you'll scarcely need it. Get a scroll of waterwalk or dark way or something and give it to our UAI monkey insetad

BTW explain to me how is your character CN if he can "Smite Good"?
Mei-Ying
Firball will certainly be tempting but no Fly? Fly makes the world go round for arcanists

Needs an appearance.
I haven't done the math for your items (that's not horribly vital, I tend to throw gold around anyway), I haven't cheked the BAB/save bonuses from all your classes put together and I haven't checked the prerequisites for all the feats, though most I know by heart.
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