DnD 3.5 - Valley of the Dead

Intrusting, teh elf will be able to beat up a demigod if the game runs through :3
and to quote: page 8

Prerequisites: In order to be accepted as a suitable
candidate, the supplicant must be non-evil and have an
Intelligence score of at least 3.

Zinerath is none evil and has more then 2 Int ;)

I liked Aasterinian because she is more well alined to Zinerath then Bahamut.
Could just use a different pantheon though; and avoid splinting the IC religions too much. B-)
 
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Actually I meant some of the published demigods in the Deities and Demigods book. She won't be able to beat a Demigod i'm running ;)

[sblock=details]The insanity starts with Alter Reality, which is the first SDA any sane deity should pick up. That means the Demigod will walk around with every spell in existence persisted upon it, at a caster level she will have a hard time dispelling. It will also probably have every Su ability you can think of Persisted. It also gets a ton of immunities by default. Also it will have high stars, so she might not win the imitative battle - both can cast Celertiy and Nerveskitter, but the Deity will have an Epic feat or two, meaning it will almost always go first.

If it goes first the fight will end after the first Timestop.

I'm excluding Epic Spellcasting because that'd be a nuclear arms race where any deity with a following (ie. casters who can sacrifice spell slots) can and will develop Epic spells faster (or has already)[/sblock]

But that's besides the point. Normally a well played Batman/GOD Wizard really does rival the power of your average, WOTC published Deity at level 20, and goes insane at Epic levels. Those builds out of the Theoretical Optimization threads surpass any published Deity that doesn't haver Supreme Initiative + Salient Life&Deeath as SDAs.

Don't expect Malachei's character to go for such heights however. We're not trying to break the universe here.

Dragonborn sounds OK then. You could have had the ritual before, seeing as how we are starting above level 1.
 

there is no level requirement needed but alright :3
probably give him a appearance hinting at a chaos dragon, IE: both chromatic and metallic, (likely with some of his sinister taint bleeding through, just not quit as much :3):angel:

so, we going with Bahamut or do you want to use another god?:)
 

I have to re-read the section of the Dragonborn ritual. If it can be replicated via Wish/Miracle chaining then even a DR1 Demigod can do it. If it has Alter Reality. If not, then you'll have to go with Bahamut/Tiamat or other draconic Deity.
 

herm, 113 hp, far cry from his old 54 hp XD
then again his reflex and will saves are now low and comically low respectively, his fort is comically high though, just try poisoning him XD
but yes, after quick is taken into account, he now has 16 con in regarded to hp.

Addon: latter on, (when character wealth allows), could he attain a "Smashing Tail" graft and just say he grew it? or would it require the Wyrmgrafter feat?
would also like Frightful crest at some point as well, but this is more wishlist then anything else.)
Just trying to decide if I want to give him the dragon tail feat :3
 
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I have to re-read the section of the Dragonborn ritual. If it can be replicated via Wish/Miracle chaining then even a DR1 Demigod can do it. If it has Alter Reality. If not, then you'll have to go with Bahamut/Tiamat or other draconic Deity.

Becoming a Dragonborn is a ritual that changes the very essence of the supplicant and transforms them into a tool of Bahamut for the war against evil dragonkind.

The flavor is rather inextricably linked to Bahamut and the battle with Tiamat. Changing it to another deity granting the Dragonborn their powers would rewrite the flavor of the entire race unless that new deity practically replaces Bahamut and goes to war with Tiamat. Could be an interesting plot point, but not what I think you were going for with this campaign.

It would strike me as more than a bit ironic if you change the flavor of an entire race for a slight mechanical benefit when you so adamantly refused to change the flavor of your character for the same. :p Especially when you could play up the nobility supposedly instilled in you by Bahamut warring with the conniving devil side and the demented demon side. :D

(BTW Myth, if you're still having issues with Quote notifications, there's an option in your User Control Panel -> Options or in your Profile, I believe... I turned it off a long time ago, so I don't quite remember just where it was.)
 

also dragonborn arn't so much a race as they are a magically infused divine sect.
their basicly start leaning towards the mindset of whatever god rebirthed them without skiping a beat.
Replace Bahamut with Tiamat and you change them from protector to destroyer and things flow naturally with intuitive changes
meanwhile if I tried to say "monks are chaotic party animals" with a strait face I think you would either think I'm stupid or burst out laughing.


So to me it's not so much changing a race then rewriting a narrative by changing one very small piece of text that is the vocal point of it.
Take the Cleric and, silly as its, replace its god with a gerbil go ahead and make it the holy gerbil of Antiark.
it's silly, heck yes, but many things are and they work; everything still lines up in the class and nothing gos amiss, even if its silly.
Even now we have clerics with utterly conflicting narratives and the class flavor remains unflapped.
Meanwhile if I take a barbarian, and replace "strong" with "smart" it makes no sense at all.
"the smart guy can't even read!?"
 
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also dragonborn arn't so much a race as they are a magically infused divine sect.
their basicly start leaning towards the mindset of whatever god rebirthed them without skiping a beat.
Replace Bahamut with Tiamat and you change them from protector to destroyer and things flow naturally with intuitive changes

While they aren't a breeding race, they are still considered their own race. They have a culture, specific shared beliefs and certain defining characteristics. They are merely changed into their current form by an exterior force.
And yes, you could change it to another protector/destroyer angle... but you're advocating Aasterinian, who takes the place of neither. Aasternian is more the heckler in the audience for the big fight. ;)

meanwhile if I tried to say "monks are chaotic party animals" with a strait face I think you would either think I'm stupid or burst out laughing.

Or I'd point you towards the Drunken Master PrC. :lol: (yes, it exists - Complete Warrior.)

So to me it's not so much changing a race then rewriting a narrative by changing one very small piece of text that is the vocal point of it.
Take the Cleric and, silly as its, replace its god with a gerbil go ahead and make it the holy gerbil of Antiark.
it's silly, heck yes, but many things are and they work; everything still lines up in the class and nothing gos amiss, even if its silly.

But the Cleric is written to allow for such things in most settings. Clerics can worship whatever they choose and still gain their power (usually others will say they are getting their power from something behind-the-scenes). I even played a monkey-man Cleric who worshiped his creator (the Sun God) as the Great Banana-God, He Who Made The Divine Banana!

But Dragonborn aren't designed with such a stipulation. They are specifically devoted to one single deity. It can be changed (as can all things), but a change to it will have significant consequences. Changing the deity to anything else, even if you keep the guardian-style they have, will alter their entire belief system and their divinely-mandated purpose.

I guess what I'm trying to say is this: be careful what you change. Think it through and what it means for the game world, rather than just your mechanical benefit. And perhaps consider that you are trying to do too much with this character. Sometimes you should just leave something out...
 
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I would rather not change the lore for the dragonborn template really. Players come and go (no offense. I have been coming and going myself) and the dragonborn is a very, very popular choice amongst the 3.5 enthusiasts.

Can't you work with what you have (lore wise)?

BTW there IS a Drunken Master in the VOTD game, and the party has seen him (though not really interacted with him) :D
 

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