DnD 3.5 - Valley of the Dead

honestly, Zinerath is kinda, a poor choice, he is older then normal, but more to the point, moderately psychotic, literally infused with evil power and morally ambiguous.
Hardly the paragon a LG god looks for in one of their exemplars.
If there is something that is either threatening metallic dragons or bolstering chromatic dragons that would make Zinerath more appealing, he is innately strong and thus could be a potent tool to remove suck an threat with the right nudge
[or if there was a threat to dragon kind in general could have Io step in and do it, Io would be far more forgiving of Zinerath's Quirks, so long as he dos not go around killing dragons who, themselves, aren't killing dragons or otherwise threatening the race's existence]


So I might just pick up 2 fiendish feats and get wings that way while just leaving Dragonborn be.
 

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yeshs, tossing out dragon in general, this leaves 2 class levels to sink into something and ML has recommended the frenzied berserk: fits him shockingly well flavor wise
but it needs some extra feats :erm:

so it looks like he is losing 2 of 5 abysses feats:(
 

Frenzied Berzerkers are awesome but you (I mean yourself and the party) need to figure out how to make you not try to kill them. Buffing your Will save or them getting some form of disabling you should work. BTW I won't allow Iron Heart Surge to end the state (not that you'd play a TOB class)
 

yeah... I've kind of given up on his will save, it's -2 (0 while raging) :o
Any one have something that can take advantage of his inability to pass a will save that will keep him from trying to murder everyone? XD

Also, when he gos off, he has about 10 rounds of hyper rage (frenzy and normal rage ;3)
so yes... btw, don't even try doing anything that gos up against his fort, it's at +17 while he rages :D

Btw, does destructive rage let him sunder things like a joke?:angel:

Addon: character is now mostly rebuilt :3
 
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How's his Reflex? I could give Mei-Ying the Resilient Sphere spell. Good for locking down insane berserkers until they calm the hell down. :)
 


Hm. It could be done then...her DC is good enough to catch you most of the time...but damn, she'd have to give up Force Orb to do it. That kinda hurts.
 

I'll wait for Zerith to finalize his build before we proceed. Combat is nigh!

In the mean time, feel free to RP. I'll chime in when information is needed. Make Knowedge: Local or History checks if you have them.
 

Would have been perfect if Lórqueliëhad hold person, one cast, poof, solved
but I think I'll go back to whiling frenzy rather then normal rage, keep the duration relatively low.
that said, his Reflex save will go up by 2.
I've just given up on his will save XD

Here is what I have, still need to do his race stuff though

[sblock]Player's Guide to Faerun
Races of Faerun
Hordes of the Abyss
Complete Adventurer
Complete warrior
Unapproachable East
Magic Item Completion

EXP:
36,000
Tiefling(Lesser Plantouched) Barbarian(wolf toltem) 2/fighter 2/Swashbuckler 3/Frenzied berzerker 2

Size: Medium
Age: 17
Height: 5’3
Weight: 107lb
Eyes: Crimson: faint glow in dime light, highly noticeable glow with limited/no light.
Hair: Raven black with a red glint were it ketches light.
Skin: Tan
Appearance: http://i46.photobucket.com/albums/f1...h2010dec17.jpg

Str: 14 +2 (6p.)
Dex: 18 +4 (10p.) [+2 Racal]
Con: 16 +3 (6p.) [+1 level 4, +1 level 8]
Int: 16 +3 (6p.) [+2 Racal]
Wis: 10 0 (2p.)
Cha: 12 +1 (6p.) [-2 Racal]

Total hit points: 116 [5d10 4d12 +3 con, - 1 quick.]

Speed: 60' (30’ bass, +10’ Quick, +10’ Barbarian, 10’ Boots of Striding and Springing)

Armor: 20 = 10 +4[armor] 4+[Dex] +2[Nat.(Demonic skin] -1[Vulnerable]
Touch: 13
Flatfooted: 17
Damage reduction: 5/lawful [Cloak of the Obyrith]
Initiative modifier: +6 = + 4 [dexterity] +2 [Belt of Battle]

Fortitude save: 15 = 12 [base] + 3 [constitution]
Reflex save: +6 = 1 [base] + 4 [dexterity] +1 [Grace]
Will save: -2 = 1 [base] + 0 [wisdom] -3 [Weak Will]


Attack (handheld): +11 = 9 [base] + 2 [strength]
Attack (handheld, with rage and frenzy): +16 = 9 [base] + 7 [strength]
Attack (Finesse able handheld): +13 = 9 [base] + 4 [dexterity]
Attack (missile): +13 = 9 [base] + 4 [dexterity]
Grapple check: +11 = 9 [base] + 2 [strength]

Attacks: Melee
Razor sharp Scythe:

-Normal:
--Attack roll: 12
--Damage Role: 2d4 +6 (+2 Str, +3 Int, +1 Razor sharp] x4
-Frenzy + Rage:
--Attack roll: 17
--Damage Role: 2d4 +11 (+7 Str, +3 Int, +1 Razor sharp] x4
Daggers:
-Normal:
--Attack roll: 13
--Damage Role: 1d4 +5 (+2 Str, +3 Int,] 19-20x2
-Frenzy + Rage:
--Attack roll: 16
--Damage Role: 1d4 +10 (+7 Str, +3 Int,]19-20x2
Throwing axes
-Normal:
--Attack roll: 13
--Damage Role: 1d6 +5 (+2 Str, +3 Int,] 19-20x2
-Frenzy + Rage:
--Attack roll: 16
--Damage Role: 1d6 +10 (+7 Str, +3 Int,]19-20x2
[+1d6 damage to Lawful creatures]
[+1d6 damage with activation of Piercer cloak from 5-9’ above, or 2d6 damage with activation of Piercer cloak from 10’ or higher]


Attacks Ranged
Daggers:
-Range Increment: 10
-Normal:
--Attack roll: 13
--Damage Role: 1d4 +5 (+2 Str, +3 Int,] 19-20x2
-Frenzy + Rage:
--Attack roll: 13
--Damage Role: 1d4 +10 (+7 Str, +3 Int,]19-20x2
Throwing axe
-Range Increment: 10
-Normal:
--Attack roll: 13
--Damage Role: 1d6 +5 (+2 Str, +3 Int,] 19-20x2
-Frenzy + Rage:
--Attack roll: 13
--Damage Role: 1d6 +10 (+7 Str, +3 Int,]19-20x2
[+1d6 damage to Lawful creatures]
[+1d6 damage with activation of Piercer cloak from 5-9’ above]
[+2d6 damage with activation of Piercer cloak from 10’ or higher]
[sblock=Items]
Razor sharp Scythe 1,316gp 10lb
Chain shirt 100gp 25lb
Belt of battle 12,000
Boots of Striding and-
Springing 5,500gp 1 lb
Chronocharm of the-
Horizon Walker 500gp
Piercer Cloak 900gp
Greatreach Bracers 2000

Ring of Sustenance 2,500gp
Silver Holy symbol 25gp 1 lb
Handy Haversack 2,000gp 5 lb
-Daggers(2) 4gp 2 lb
-Throwing axes(2) 16gp 4 lb
-Mobile braces(2) 20gp 6lb
-Hemp Rope(100’) 2gp 20lb
-Grappling hooks9(2) 2gp 8lb
-Crowbar 2gp 5lb
-Bucket 5sp 2lb
-Sacks(4) 4sp 2lb
-Flint and steel 1gp
-Bedroll 1sp 5 lb
-Bullseye Lantern 12 gp 3lb
-Oil(10 Pints) 1gp 10lb
-Coins 82pg 4lb
--76 gold coins
--53 silver coins
--70 copper coins[/sblock]


Feats

#Improved trip
[barbarian level 2]
#Weapon Finess
[Swashbuckler level 1]
#Power attack
[fighter Level 1]
#Leap attack
[6th level]
#Cleave
[fighter Level 2]

#Vestigial Wings
[1st level]

Benefit: Your wings aren't formed enough to allow true flight, but they do enhance your ability to jump. You gain a bonus on Jump checks equal to +3 per Abyssal heritor feat you possess. Your wings can also slow your fall. As long as you can take move actions, you can control a fall so that you land without taking damage. You cannot, however, alter the direction you fall.

Special: Because your wings create additional drag while you swim, you take a -2 penalty on Swim checks.
[Is an Abyssal heritor feat]

#Primordial Scion:
[9th level]
Prerequisite:
Chaotic alignment , any one Abyssal heritor feat.
Benefit: Your natural weapons, as well as any weapons you wield, are treated as chaotic-aligned for the purpose of overcoming damage reduction. In addition, attacks you make with such weapons deal an extra ld6 points of damage to lawful creatures. This bonus increases by an additional ld6 for every four Abyssal heritor feats you possess.

Special: Because of the chaotic whispers in your head, you take a -2 penalty on Listen checks.
[Is an Abyssal heritor feat]

Special: You are careless when it comes to your own fundamental well-being and take a -2 penalty on Survival checks.
[Is an Abyssal heritor feat]

#Demonic Skin:
[Flaw]
Benefit:
Your natural armor bonus improves by 1. This improvement increases by 1 for every two Abyssal heritor feats you possess. If you do not have natural armor, assume your natural armor bonus is +0.

Special: Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a -2 penalty on Escape Artist checks.
[Is an Abyssal heritor feat]

# Intimidating rage
[3rd level]
Prerequisite:
Rage or Frenzy ability
Benefit: While raging, you designate a single foe within of you that you can attempt to demoralize as a free action. A foe you successfully demoralize remains shaken for as long as you continue to rage.
you may only use this feat against a single foe in any encounter.

#Destructive rage
[Flaw]
Prerequisite:
Rage or Frenzy ability
Benefit: while raging; +8 on any strength check break down doors, or break inanimate, immobile objects

Flaws:
# Vunerable: -1 AC
#Weak Will: -3 will saves


Traits:
#Quick: Pro, base land speed increases by 10 feet. Con, subtract 1 hit point gained at each level, including 1st (a result of 0 is possible).
#Abrasive: Pro, +1 on Intimidation Checks. Con, -1 on Diplomacy/Bluff checks

[sblock=Skills]
Balance:
+7 = 4 [Ranks] +3 [Dex] +2 [Tumble] -2 [armor]
Bluff:
+8 = +1 [Cha]5 [Ranks] +2 [Race]
Climb:
+12 = 12 [Ranks] +2 [Str] -2 [armor]
Disguise:
+5 + 2 [Ranks] +1 [Cha] +2 [Bluff]
Intimidate:
+15 = 12 [Ranks] +1 [Cha] +2 [Bluff]
Jump:
+40 = 12 [Ranks] +2 [Str] + 9 [Vestigial Wings] +2 [Tumble] -2 [armor] +12[speed] +5 [Boots of Striding and Springing]
Listen:

+4 = 4 [Ranks]
Ride:
+10 = 7 [Ranks] +3 [dex]
Swim:
+4 = 8 [Ranks] +2 [Str] -2 [Vestigial Wings] -4 [Armor]
Tumble:

+10 = 7 [Ranks] +3 [dex] +2 [Jump] -2 [armor]
Use Rope:
+8 = 5 [Ranks] +3 [Dex][/sblock]

[sblock=Advancement][sblock=Level 1]
Wolf Totem Barbadian 1
+1D12hp
+2 Fot
+1 BaB
Whirling Frenzy
Fast move

Skill Ranks
+4 Climb
+4 Intimidate
+4 Jump
+4 Listen
+4 Ride
+2 Speak language [Cross class]
+2 Disguise [Cross class]

Feats:
Vestigial Wings
Destructive rage
Demonic Skin

Flaws:
Vulnerable
Weak willed


Traits:
Quick
Abrasive[/sblock]

[sblock=Level 2]
SwashBuckler 1
[/sblock]
[sblock=Level 2]+1D10hp
+2 Fot
+1 BaB

Skill ranks
+2 Balance
+5 Tumble

Feat:
Weapon Finesse[/sblock]
[sblock=Level 3]
Fighter 1
+1D10hp
+2 Fot
+1 BaB

Skill ranks
+2 Climb
+2 Intimidate
+2 Jump
+1 Ride

Feat:
Power Attack
Intimidating rage[\sblock]
[sblock=Level 4]
SwashBuckler 2
+1D10hp
+1 Fot
+1 BaBGrace

Skill ranks
+2 Balance
+5 Bluff
[/sblock]
[sblock=Level5]
[/sblock]
[sblock=Level5]Fighter 2
+1D10hp
+1 Fot
+1 BaB

Skill ranks
+2 Climb
+2 Intimidate
+2 Jump
+1 Ride

Feat:
Cleave
[/sblock]
[sblock=Level 6]
SwashBuckler 3
[/sblock]
[sblock=Level 6]+1D10hp
+1 Ref
+1 Wil
+1 BaB
Insightful strike

Skill ranks
+2 Tumble
+5 Use Rope

Feat:
Leap attack[/sblock]
[sblock=Level 7]
Wolf Totem Barbadian 2
+1D12hp
+1 Fot
+1 BaB

Skill ranks
+2 Climb
+2 Intimidate
+2 Jump
+1 Ride


Feat:
Improved Trip
[/sblock]
[sblock=Level 8]
Frenzied Berserker
+1D12hp
+2 Fot
+1 BaB
Frenzy

Skill ranks:
+1 Climb
+1 Intimidate
+1 Jump
+4 Swim

Feat:
Diehard
[/sblock]
[sblock=Level 9]
Frenzied Berserker
+1D12hp
+1 Fot
+1 BaB
Supreme Cleave

Skill ranks:
+1 Climb
+1 Intimidate
+1 Jump
+4 Swim

Feat
Primordial Scion[/sblock][/sblock]
[/sblock][/sblock]
 

OK, I'm now heavier, and the new mechanics are posted in place of the old in the RG :3

Also, Scotley, DW
you two have been able to post for days now :/
And if you're wondering at what point Zinerath will halt/slow down from his sprint, he will do so once Ferviel is out of sight or when he knows the old meanie is well out of ear shot
 

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