1. I might have done one of them at some point, but because the /dnd has 3M people, and my post got 5k upvotes it landed on the DnD front page, which created tens of thousands of eyes all at once, I doubt I can replicate that success now.Fascinating stuff.
I got some questions if you don't mind answering.
- Did you try any of the other subreddits? i.e. /r/DndBehindTheScreen, /r/DMacademy, /r/DMtoolkit etc.? While certainly not as popular as /r/DnD, I have found in the past that they are far more "lenient" with such rules etc.
- Was limiting the parameters of a fight out of the question? e.g. if terrain/grid was not incorporated, number of actors on the screen, custom monsters disabled or even a hard cap on the total number of battles for each user per day. Would none of that have helped reduce the costs?
- Is there a chance for the 5e version to ever come back, even in a self-contained version for offline use with the state of the compendium being as it was when the site was taken down?
In any case thanks again for the wonderful tool, it really helped me in setting up my game. I wish you best of luck in your future endeavors.
2. Yeah probably, I believe I had already reduced the default down to 30 fights from 100. And I couldn't really reduce the grid down much more, I had already made it scaling according to the number of monsters and players. Performance is tricky and tons of debugging work. Don't have time now.
3. No, its not just a standalone thing you can easily run. Its a java application web server, postgresql database, its a sprawling web app with a numbering of dependencies. You kind of need to be a java developer to pull it all together, and it has proprietary pieces of code I cant just hand out.